Use global difficulty.

This commit is contained in:
Matthias Mailänder
2021-10-10 22:06:03 +02:00
committed by abcdefg30
parent 58b105f0d4
commit d42edfc0b9
70 changed files with 241 additions and 279 deletions

View File

@@ -246,9 +246,8 @@ ActivateAI = function()
InitAIUnits()
ProtectHarvester(Harvester)
local difficulty = Map.LobbyOption("difficulty")
AttackDelay = AttackDelays[difficulty]
AttackGroupSize = AttackGroupSizes[difficulty]
AttackDelay = AttackDelays[Difficulty]
AttackGroupSize = AttackGroupSizes[Difficulty]
Trigger.AfterDelay(DateTime.Seconds(10), function()
ProduceInfantry()
ProduceVehicles()

View File

@@ -65,7 +65,7 @@ Paradrop = function()
end)
Paradropped = Paradropped + 1
if Paradropped <= ParadropWaves[Map.LobbyOption("difficulty")] then
if Paradropped <= ParadropWaves[Difficulty] then
Paradrop()
end
end)
@@ -114,7 +114,7 @@ SendConvoys = function()
Trigger.RemoveFootprintTrigger(id)
ConvoysSent = ConvoysSent + 1
if ConvoysSent <= Convoys[Map.LobbyOption("difficulty")] then
if ConvoysSent <= Convoys[Difficulty] then
SendConvoys()
else
player.MarkCompletedObjective(DestroyConvoys)
@@ -173,9 +173,8 @@ WorldLoaded = function()
InitObjectives()
local difficulty = Map.LobbyOption("difficulty")
ConvoyDelay = ConvoyDelays[difficulty]
ParadropDelay = ParadropDelays[difficulty]
ConvoyDelay = ConvoyDelays[Difficulty]
ParadropDelay = ParadropDelays[Difficulty]
PowerProxy = Actor.Create("powerproxy.paratroopers", false, { Owner = ussr })
Paradrop()
SendConvoys()