Use global difficulty.

This commit is contained in:
Matthias Mailänder
2021-10-10 22:06:03 +02:00
committed by abcdefg30
parent 58b105f0d4
commit d42edfc0b9
70 changed files with 241 additions and 279 deletions

View File

@@ -164,7 +164,7 @@ InitProductionBuildings = function()
end)
end
if Map.LobbyOption("difficulty") ~= "easy" then
if Difficulty ~= "easy" then
if not Airfield1.IsDead then
Trigger.OnKilled(Airfield1, function()