Use global difficulty.
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abcdefg30
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@@ -164,7 +164,7 @@ InitProductionBuildings = function()
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end)
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end
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if Map.LobbyOption("difficulty") ~= "easy" then
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if Difficulty ~= "easy" then
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if not Airfield1.IsDead then
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Trigger.OnKilled(Airfield1, function()
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