Use global difficulty.
This commit is contained in:
committed by
abcdefg30
parent
58b105f0d4
commit
d42edfc0b9
@@ -197,12 +197,11 @@ WTransWaves = function()
|
||||
end
|
||||
|
||||
ActivateAI = function()
|
||||
local difficulty = Map.LobbyOption("difficulty")
|
||||
WaterAttackTypes = WaterAttackTypes[difficulty]
|
||||
WaterAttacks = WaterAttacks[difficulty]
|
||||
WTransUnits = WTransUnits[difficulty]
|
||||
WTransDelays = WTransDelays[difficulty]
|
||||
BuildDelays = BuildDelays[difficulty]
|
||||
WaterAttackTypes = WaterAttackTypes[Difficulty]
|
||||
WaterAttacks = WaterAttacks[Difficulty]
|
||||
WTransUnits = WTransUnits[Difficulty]
|
||||
WTransDelays = WTransDelays[Difficulty]
|
||||
BuildDelays = BuildDelays[Difficulty]
|
||||
|
||||
InitialiseAttack()
|
||||
Trigger.AfterDelay(DateTime.Seconds(10), ProduceInfantry)
|
||||
|
||||
@@ -121,14 +121,14 @@ CaptureRadarDome = function()
|
||||
end
|
||||
|
||||
Beacon.New(player, a.CenterPosition)
|
||||
if Map.LobbyOption("difficulty") ~= "hard" then
|
||||
if Difficulty ~= "hard" then
|
||||
Actor.Create("TECH.CAM", true, { Owner = player, Location = a.Location + CVec.New(1, 1) })
|
||||
end
|
||||
end)
|
||||
|
||||
Media.DisplayMessage("Coordinates of the Soviet tech centers discovered.")
|
||||
|
||||
if Map.LobbyOption("difficulty") == "easy" then
|
||||
if Difficulty == "easy" then
|
||||
Actor.Create("Camera", true, { Owner = player, Location = Weapcam.Location })
|
||||
end
|
||||
end)
|
||||
@@ -145,7 +145,7 @@ InfiltrateTechCenter = function()
|
||||
player.MarkCompletedObjective(InfiltrateTechCenterObj)
|
||||
|
||||
local Proxy = Actor.Create("powerproxy.paratroopers", false, { Owner = ussr })
|
||||
Utils.Do(ParadropWaypoints[Map.LobbyOption("difficulty")], function(waypoint)
|
||||
Utils.Do(ParadropWaypoints[Difficulty], function(waypoint)
|
||||
Proxy.TargetParatroopers(waypoint.CenterPosition, Angle.South)
|
||||
end)
|
||||
Proxy.Destroy()
|
||||
|
||||
Reference in New Issue
Block a user