Use global difficulty.
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abcdefg30
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58b105f0d4
commit
d42edfc0b9
@@ -209,12 +209,11 @@ WTransWaves = function()
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end
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ActivateAI = function()
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local difficulty = Map.LobbyOption("difficulty")
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WaterAttackTypes = WaterAttackTypes[difficulty]
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WaterAttacks = WaterAttacks[difficulty]
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WTransUnits = WTransUnits[difficulty]
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WTransDelays = WTransDelays[difficulty]
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BuildDelays = BuildDelays[difficulty]
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WaterAttackTypes = WaterAttackTypes[Difficulty]
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WaterAttacks = WaterAttacks[Difficulty]
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WTransUnits = WTransUnits[Difficulty]
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WTransDelays = WTransDelays[Difficulty]
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BuildDelays = BuildDelays[Difficulty]
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InitialiseAttack()
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Trigger.AfterDelay(DateTime.Seconds(40), ProduceInfantry)
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