Use global difficulty.

This commit is contained in:
Matthias Mailänder
2021-10-10 22:06:03 +02:00
committed by abcdefg30
parent 58b105f0d4
commit d42edfc0b9
70 changed files with 241 additions and 279 deletions

View File

@@ -131,14 +131,14 @@ CaptureRadarDome = function()
end
Beacon.New(player, a.CenterPosition)
if Map.LobbyOption("difficulty") ~= "hard" then
if Difficulty ~= "hard" then
Actor.Create("TECH.CAM", true, { Owner = player, Location = a.Location + CVec.New(1, 1) })
end
end)
Media.DisplayMessage("Coordinates of the Soviet tech centers discovered.")
if Map.LobbyOption("difficulty") == "easy" then
if Difficulty == "easy" then
Actor.Create("Camera", true, { Owner = player, Location = Weapcam.Location })
end
end)
@@ -207,7 +207,7 @@ WorldLoaded = function()
Camera.Position = DefaultCameraPosition.CenterPosition
if Map.LobbyOption("difficulty") == "easy" then
if Difficulty == "easy" then
Trigger.OnEnteredProximityTrigger(SovietDefenseCam.CenterPosition, WDist.New(1024 * 7), function(a, id)
if a.Owner == player then
Trigger.RemoveProximityTrigger(id)
@@ -225,7 +225,7 @@ WorldLoaded = function()
end)
end
if Map.LobbyOption("difficulty") ~= "hard" then
if Difficulty ~= "hard" then
Trigger.OnKilled(DefBrl1, function(a, b)
if not DefenseFlame1.IsDead then
DefenseFlame1.Kill()