Use global difficulty.
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abcdefg30
parent
58b105f0d4
commit
d42edfc0b9
@@ -32,7 +32,7 @@ ObjectiveTriggers = function()
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EscapeGoalTrigger = true
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greece.MarkCompletedObjective(ExitBase)
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if Map.LobbyOption("difficulty") == "hard" then
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if Difficulty == "hard" then
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greece.MarkCompletedObjective(NoCasualties)
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end
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@@ -444,7 +444,7 @@ Tick = function()
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greece.MarkFailedObjective(ExitBase)
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end
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if Map.LobbyOption("difficulty") == "hard" and greece.UnitsLost > AcceptableLosses then
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if Difficulty == "hard" and greece.UnitsLost > AcceptableLosses then
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greece.MarkFailedObjective(NoCasualties)
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end
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end
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@@ -466,7 +466,7 @@ WorldLoaded = function()
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FreeTanya = greece.AddObjective("Free Tanya and keep her alive.")
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KillVIPs = greece.AddObjective("Kill all Soviet officers and scientists.", "Secondary", false)
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StealTank = greece.AddObjective("Steal a Soviet mammoth tank.", "Secondary", false)
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if Map.LobbyOption("difficulty") == "hard" then
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if Difficulty == "hard" then
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NoCasualties = greece.AddPrimaryObjective("Do not lose a single soldier or civilian\nunder your command.")
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end
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