Use global difficulty.

This commit is contained in:
Matthias Mailänder
2021-10-10 22:06:03 +02:00
committed by abcdefg30
parent 58b105f0d4
commit d42edfc0b9
70 changed files with 241 additions and 279 deletions

View File

@@ -26,7 +26,7 @@ Patrol2Path = { BridgeEntrancePoint.Location, NERoadTurnPoint.Location, Crossroa
VillageCamArea = { CPos.New(68, 75),CPos.New(68, 76),CPos.New(68, 77),CPos.New(68, 78),CPos.New(68, 79), CPos.New(68, 80), CPos.New(68, 81), CPos.New(68, 82) }
if Map.LobbyOption("difficulty") == "easy" then
if Difficulty == "easy" then
ArmorReinfGreece = { "jeep", "1tnk", "1tnk" }
else
ArmorReinfGreece = { "jeep", "jeep", "1tnk", "1tnk", "1tnk" }
@@ -68,7 +68,7 @@ BringPatrol1 = function()
end)
Trigger.OnAllKilled(units, function()
if Map.LobbyOption("difficulty") == "hard" then
if Difficulty == "hard" then
Trigger.AfterDelay(DateTime.Minutes(4), BringPatrol1)
else
Trigger.AfterDelay(DateTime.Minutes(7), BringPatrol1)
@@ -87,7 +87,7 @@ BringPatrol2 = function()
end)
Trigger.OnAllKilled(units, function()
if Map.LobbyOption("difficulty") == "hard" then
if Difficulty == "hard" then
Trigger.AfterDelay(DateTime.Minutes(4), BringPatrol2)
else
Trigger.AfterDelay(DateTime.Minutes(7), BringPatrol2)