Use global difficulty.

This commit is contained in:
Matthias Mailänder
2021-10-10 22:06:03 +02:00
committed by abcdefg30
parent 58b105f0d4
commit d42edfc0b9
70 changed files with 241 additions and 279 deletions

View File

@@ -28,7 +28,7 @@ CheckForSPen = function()
end
RunInitialActivities = function()
if Map.LobbyOption("difficulty") == "hard" then
if Difficulty == "hard" then
Expand()
ExpansionCheck = true
else
@@ -65,7 +65,7 @@ RunInitialActivities = function()
ProduceInfantry()
Trigger.AfterDelay(DateTime.Minutes(2), ProduceShips)
if Map.LobbyOption("difficulty") == "hard" or Map.LobbyOption("difficulty") == "normal" then
if Difficulty == "hard" or Difficulty == "normal" then
Trigger.AfterDelay(DateTime.Seconds(25), ReinfInf)
end
Trigger.AfterDelay(DateTime.Minutes(2), ReinfInf)
@@ -171,9 +171,9 @@ Tick = function()
if not RCheck then
RCheck = true
if Map.LobbyOption("difficulty") == "easy" and ReinfCheck then
if Difficulty == "easy" and ReinfCheck then
Trigger.AfterDelay(DateTime.Minutes(6), ReinfArmor)
elseif Map.LobbyOption("difficulty") == "normal" then
elseif Difficulty == "normal" then
Trigger.AfterDelay(DateTime.Minutes(4), ReinfArmor)
else
Trigger.AfterDelay(DateTime.Minutes(3), ReinfArmor)
@@ -226,7 +226,7 @@ WorldLoaded = function()
HoldObjective = player.AddObjective("Defend the Radar Dome.")
player.MarkCompletedObjective(CaptureObjective)
Beacon.New(player, MCVDeploy.CenterPosition)
if Map.LobbyOption("difficulty") == "easy" then
if Difficulty == "easy" then
Actor.Create("camera", true, { Owner = player, Location = MCVDeploy.Location })
Media.DisplayMessage("Movement of an Allied expansion base discovered.")
else