Use global difficulty.

This commit is contained in:
Matthias Mailänder
2021-10-10 22:06:03 +02:00
committed by abcdefg30
parent 58b105f0d4
commit d42edfc0b9
70 changed files with 241 additions and 279 deletions

View File

@@ -45,7 +45,7 @@ EnemyPaths =
wave = 0
SendEnemies = function()
Trigger.AfterDelay(EnemyAttackDelay[Map.LobbyOption("difficulty")], function()
Trigger.AfterDelay(EnemyAttackDelay[Difficulty], function()
wave = wave + 1
if wave > 3 then
@@ -53,10 +53,10 @@ SendEnemies = function()
end
if wave == 1 then
local units = Reinforcements.ReinforceWithTransport(enemy, "tran", EnemyReinforcements[Map.LobbyOption("difficulty")][wave], EnemyPaths[1], { EnemyPaths[1][1] })[2]
local units = Reinforcements.ReinforceWithTransport(enemy, "tran", EnemyReinforcements[Difficulty][wave], EnemyPaths[1], { EnemyPaths[1][1] })[2]
Utils.Do(units, IdleHunt)
else
local units = Reinforcements.ReinforceWithTransport(enemy, "lst", EnemyReinforcements[Map.LobbyOption("difficulty")][wave], EnemyPaths[2], { EnemyPaths[2][1] })[2]
local units = Reinforcements.ReinforceWithTransport(enemy, "lst", EnemyReinforcements[Difficulty][wave], EnemyPaths[2], { EnemyPaths[2][1] })[2]
Utils.Do(units, IdleHunt)
end