Use global difficulty.
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abcdefg30
parent
58b105f0d4
commit
d42edfc0b9
@@ -45,7 +45,7 @@ EnemyPaths =
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wave = 0
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SendEnemies = function()
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Trigger.AfterDelay(EnemyAttackDelay[Map.LobbyOption("difficulty")], function()
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Trigger.AfterDelay(EnemyAttackDelay[Difficulty], function()
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wave = wave + 1
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if wave > 3 then
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@@ -53,10 +53,10 @@ SendEnemies = function()
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end
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if wave == 1 then
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local units = Reinforcements.ReinforceWithTransport(enemy, "tran", EnemyReinforcements[Map.LobbyOption("difficulty")][wave], EnemyPaths[1], { EnemyPaths[1][1] })[2]
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local units = Reinforcements.ReinforceWithTransport(enemy, "tran", EnemyReinforcements[Difficulty][wave], EnemyPaths[1], { EnemyPaths[1][1] })[2]
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Utils.Do(units, IdleHunt)
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else
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local units = Reinforcements.ReinforceWithTransport(enemy, "lst", EnemyReinforcements[Map.LobbyOption("difficulty")][wave], EnemyPaths[2], { EnemyPaths[2][1] })[2]
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local units = Reinforcements.ReinforceWithTransport(enemy, "lst", EnemyReinforcements[Difficulty][wave], EnemyPaths[2], { EnemyPaths[2][1] })[2]
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Utils.Do(units, IdleHunt)
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end
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