Add a MoveIntoShroud switch to AttackMove as well.
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abcdefg30
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d4340fa799
@@ -824,6 +824,7 @@
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Type: GroundPosition
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AttackMove:
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Voice: Move
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MoveIntoShroud: false
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ActorLostNotification:
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BodyOrientation:
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QuantizedFacings: 0
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