Added try/catch for TypeDictionary errors in Lint code

TypeDictionary errors are very hard for modders to debug as they don't mention which actor is causing the error
This commit is contained in:
Gustas
2022-08-15 18:19:40 +03:00
committed by abcdefg30
parent cc58fe1a0f
commit d438508994
6 changed files with 135 additions and 88 deletions

View File

@@ -40,68 +40,76 @@ namespace OpenRA.Mods.Common.Lint
var factions = rules.Actors[SystemActors.World].TraitInfos<FactionInfo>().Select(f => f.InternalName).ToArray();
foreach (var actorInfo in rules.Actors)
{
var images = new HashSet<string>();
// Actors may have 0 or 1 RenderSprites traits
var renderInfo = actorInfo.Value.TraitInfoOrDefault<RenderSpritesInfo>();
if (renderInfo != null)
// Catch TypeDictionary errors
try
{
images.Add(renderInfo.GetImage(actorInfo.Value, null).ToLowerInvariant());
var images = new HashSet<string>();
// Some actors define faction-specific artwork
foreach (var faction in factions)
images.Add(renderInfo.GetImage(actorInfo.Value, faction).ToLowerInvariant());
}
foreach (var traitInfo in actorInfo.Value.TraitInfos<TraitInfo>())
{
// Remove the "Info" suffix
var traitName = traitInfo.GetType().Name;
traitName = traitName.Remove(traitName.Length - 4);
var fields = traitInfo.GetType().GetFields();
foreach (var field in fields)
// Actors may have 0 or 1 RenderSprites traits
var renderInfo = actorInfo.Value.TraitInfoOrDefault<RenderSpritesInfo>();
if (renderInfo != null)
{
var sequenceReference = field.GetCustomAttributes<SequenceReferenceAttribute>(true).FirstOrDefault();
if (sequenceReference == null)
continue;
images.Add(renderInfo.GetImage(actorInfo.Value, null).ToLowerInvariant());
// Some sequences may specify their own Image override
IEnumerable<string> sequenceImages = images;
if (!string.IsNullOrEmpty(sequenceReference.ImageReference))
// Some actors define faction-specific artwork
foreach (var faction in factions)
images.Add(renderInfo.GetImage(actorInfo.Value, faction).ToLowerInvariant());
}
foreach (var traitInfo in actorInfo.Value.TraitInfos<TraitInfo>())
{
// Remove the "Info" suffix
var traitName = traitInfo.GetType().Name;
traitName = traitName.Remove(traitName.Length - 4);
var fields = traitInfo.GetType().GetFields();
foreach (var field in fields)
{
var imageField = fields.First(f => f.Name == sequenceReference.ImageReference);
var imageOverride = (string)imageField.GetValue(traitInfo);
if (string.IsNullOrEmpty(imageOverride))
{
if (!sequenceReference.AllowNullImage)
emitError($"Actor type `{actorInfo.Value.Name}` trait `{traitName}` must define a value for `{sequenceReference.ImageReference}`");
var sequenceReference = field.GetCustomAttributes<SequenceReferenceAttribute>(true).FirstOrDefault();
if (sequenceReference == null)
continue;
// Some sequences may specify their own Image override
IEnumerable<string> sequenceImages = images;
if (!string.IsNullOrEmpty(sequenceReference.ImageReference))
{
var imageField = fields.First(f => f.Name == sequenceReference.ImageReference);
var imageOverride = (string)imageField.GetValue(traitInfo);
if (string.IsNullOrEmpty(imageOverride))
{
if (!sequenceReference.AllowNullImage)
emitError($"Actor type `{actorInfo.Value.Name}` trait `{traitName}` must define a value for `{sequenceReference.ImageReference}`");
continue;
}
sequenceImages = new[] { imageOverride.ToLowerInvariant() };
}
sequenceImages = new[] { imageOverride.ToLowerInvariant() };
}
foreach (var sequence in LintExts.GetFieldValues(traitInfo, field, sequenceReference.DictionaryReference))
{
if (string.IsNullOrEmpty(sequence))
continue;
foreach (var i in sequenceImages)
foreach (var sequence in LintExts.GetFieldValues(traitInfo, field, sequenceReference.DictionaryReference))
{
if (sequenceReference.Prefix)
if (string.IsNullOrEmpty(sequence))
continue;
foreach (var i in sequenceImages)
{
// TODO: Remove prefixed sequence references and instead use explicit lists of lintable references
if (!sequences.Sequences(i).Any(s => s.StartsWith(sequence)))
emitWarning($"Actor type `{actorInfo.Value.Name}` trait `{traitName}` field `{field.Name}` defines a prefix `{sequence}` that does not match any sequences on image `{i}`.");
if (sequenceReference.Prefix)
{
// TODO: Remove prefixed sequence references and instead use explicit lists of lintable references
if (!sequences.Sequences(i).Any(s => s.StartsWith(sequence)))
emitWarning($"Actor type `{actorInfo.Value.Name}` trait `{traitName}` field `{field.Name}` defines a prefix `{sequence}` that does not match any sequences on image `{i}`.");
}
else if (!sequences.HasSequence(i, sequence))
emitError($"Actor type `{actorInfo.Value.Name}` trait `{traitName}` field `{field.Name}` references an undefined sequence `{sequence}` on image `{i}`.");
}
else if (!sequences.HasSequence(i, sequence))
emitError($"Actor type `{actorInfo.Value.Name}` trait `{traitName}` field `{field.Name}` references an undefined sequence `{sequence}` on image `{i}`.");
}
}
}
}
catch (InvalidOperationException e)
{
emitError($"{e.Message} (Actor type `{actorInfo.Key}`)");
}
}
foreach (var weaponInfo in rules.Weapons)