Shift production audio onto ProductionQueue.
This commit is contained in:
@@ -21,6 +21,13 @@ namespace OpenRA.Mods.RA
|
||||
public readonly string Type = null;
|
||||
public float BuildSpeed = 0.4f;
|
||||
public readonly int LowPowerSlowdown = 3;
|
||||
|
||||
public readonly string ReadyAudio = "unitrdy1.aud";
|
||||
public readonly string BlockedAudio = "nobuild1.aud";
|
||||
public readonly string QueuedAudio = "train1.aud";
|
||||
public readonly string OnHoldAudio = "onhold1.aud";
|
||||
public readonly string CancelledAudio = "cancld1.aud";
|
||||
|
||||
public virtual object Create(ActorInitializer init) { return new ProductionQueue(init.self, init.self.Owner.PlayerActor, this); }
|
||||
}
|
||||
|
||||
@@ -153,20 +160,19 @@ namespace OpenRA.Mods.RA
|
||||
_ =>
|
||||
{
|
||||
var isBuilding = unit.Traits.Contains<BuildingInfo>();
|
||||
var eva = self.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
|
||||
|
||||
if (isBuilding && !hasPlayedSound)
|
||||
{
|
||||
Sound.PlayToPlayer(order.Player, eva.BuildingReadyAudio);
|
||||
Sound.PlayToPlayer(order.Player, Info.ReadyAudio);
|
||||
hasPlayedSound = true;
|
||||
}
|
||||
else if (!isBuilding)
|
||||
{
|
||||
if (BuildUnit(order.TargetString))
|
||||
Sound.PlayToPlayer(order.Player, eva.UnitReadyAudio);
|
||||
Sound.PlayToPlayer(order.Player, Info.ReadyAudio);
|
||||
else if (!hasPlayedSound && time > 0)
|
||||
{
|
||||
Sound.PlayToPlayer(order.Player, eva.UnitReadyBlockedAudio);
|
||||
Sound.PlayToPlayer(order.Player, Info.BlockedAudio);
|
||||
hasPlayedSound = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -333,7 +333,6 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
void HandleBuildPalette( World world, string item, bool isLmb )
|
||||
{
|
||||
var unit = Rules.Info[item];
|
||||
var eva = world.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
|
||||
var producing = CurrentQueue.AllQueued().FirstOrDefault( a => a.Item == item );
|
||||
|
||||
if (isLmb)
|
||||
@@ -365,7 +364,7 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
// instant cancel of things we havent really started yet, and things that are finished
|
||||
if (producing.Paused || producing.Done || producing.TotalCost == producing.RemainingCost)
|
||||
{
|
||||
Sound.Play(eva.CancelledAudio);
|
||||
Sound.Play(CurrentQueue.Info.CancelledAudio);
|
||||
int numberToCancel = Game.GetModifierKeys().HasModifier(Modifiers.Shift) ? 5 : 1;
|
||||
if (Game.GetModifierKeys().HasModifier(Modifiers.Shift) &&
|
||||
Game.GetModifierKeys().HasModifier(Modifiers.Ctrl))
|
||||
@@ -376,7 +375,7 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
}
|
||||
else
|
||||
{
|
||||
Sound.Play(eva.OnHoldAudio);
|
||||
Sound.Play(CurrentQueue.Info.OnHoldAudio);
|
||||
world.IssueOrder(Order.PauseProduction(CurrentQueue.self, item, true));
|
||||
}
|
||||
}
|
||||
@@ -385,11 +384,7 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
|
||||
void StartProduction( World world, string item )
|
||||
{
|
||||
var eva = world.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
|
||||
var unit = Rules.Info[item];
|
||||
|
||||
Sound.Play(unit.Traits.Contains<BuildingInfo>() ? eva.BuildingSelectAudio : eva.UnitSelectAudio);
|
||||
|
||||
Sound.Play(CurrentQueue.Info.QueuedAudio);
|
||||
world.IssueOrder(Order.StartProduction(CurrentQueue.self, item,
|
||||
Game.GetModifierKeys().HasModifier(Modifiers.Shift) ? 5 : 1));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user