Shift production audio onto ProductionQueue.
This commit is contained in:
@@ -28,10 +28,18 @@ FACT:
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Type: Building
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BuildSpeed: .4
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LowPowerSlowdown: 3
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QueuedAudio: bldging1.aud
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ReadyAudio: constru1.aud
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OnHoldAudio: onhold1.aud
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CancelledAudio: cancel1.aud
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ProductionQueue@Defense:
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Type: Defense
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BuildSpeed: .4
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LowPowerSlowdown: 3
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QueuedAudio: bldging1.aud
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ReadyAudio: constru1.aud
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OnHoldAudio: onhold1.aud
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CancelledAudio: cancel1.aud
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BaseBuilding:
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NUKE:
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@@ -158,7 +166,10 @@ PYLE:
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Type: Infantry
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BuildSpeed: .4
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LowPowerSlowdown: 3
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QueuedAudio: bldging1.aud
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ReadyAudio: unitredy.aud
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OnHoldAudio: onhold1.aud
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CancelledAudio: cancel1.aud
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HAND:
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Inherits: ^Building
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Valued:
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@@ -188,10 +199,14 @@ HAND:
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ExitCell: 1,2
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Production:
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Produces: Infantry
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ProductionQueue@Infantry:
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ProductionQueue:
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Type: Infantry
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BuildSpeed: .4
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LowPowerSlowdown: 3
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QueuedAudio: bldging1.aud
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ReadyAudio: unitredy.aud
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OnHoldAudio: onhold1.aud
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CancelledAudio: cancel1.aud
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AFLD:
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Inherits: ^Building
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@@ -226,10 +241,14 @@ AFLD:
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ExitCell: 3,1
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ProductionAirdrop:
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Produces: Vehicle
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ProductionQueue@Vehicle:
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ProductionQueue:
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Type: Vehicle
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BuildSpeed: .4
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LowPowerSlowdown: 3
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QueuedAudio: bldging1.aud
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ReadyAudio: unitredy.aud
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OnHoldAudio: onhold1.aud
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CancelledAudio: cancel1.aud
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WEAP:
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Inherits: ^Building
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@@ -265,10 +284,14 @@ WEAP:
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ExitCell: 0,2
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Production:
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Produces: Vehicle
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ProductionQueue@Vehicle:
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ProductionQueue:
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Type: Vehicle
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BuildSpeed: .4
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LowPowerSlowdown: 3
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QueuedAudio: bldging1.aud
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ReadyAudio: unitredy.aud
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OnHoldAudio: onhold1.aud
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CancelledAudio: cancel1.aud
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HQ:
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RequiresPower:
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@@ -387,11 +410,15 @@ HPAD:
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Reservable:
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RepairsUnits:
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RallyPoint:
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ProductionQueue@Plane:
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ProductionQueue:
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Type: Plane
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BuildSpeed: .4
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LowPowerSlowdown: 3
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QueuedAudio: bldging1.aud
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ReadyAudio: unitredy.aud
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OnHoldAudio: onhold1.aud
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CancelledAudio: cancel1.aud
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EYE:
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RequiresPower:
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CanPowerDown:
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@@ -131,13 +131,7 @@ World:
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EvaAlerts:
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RadarUp: comcntr1.aud
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RadarDown: powrdn1.aud
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BuildingSelectAudio: bldging1.aud
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BuildingReadyAudio: constru1.aud
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BuildingCannotPlaceAudio: deploy1.aud
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UnitSelectAudio: bldging1.aud
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UnitReadyAudio: unitredy.aud
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OnHoldAudio: onhold1.aud
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CancelledAudio: cancel1.aud
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CashTickUp:
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CashTickDown:
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LowPower: lopower1.aud
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@@ -4,10 +4,14 @@ Player:
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Type: Building
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BuildSpeed: .4
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LowPowerSlowdown: 3
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QueuedAudio: abldgin1.aud
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ReadyAudio: conscmp1.aud
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ClassicProductionQueue@Defense:
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Type: Defense
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BuildSpeed: .4
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LowPowerSlowdown: 3
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QueuedAudio: abldgin1.aud
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ReadyAudio: conscmp1.aud
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ClassicProductionQueue@Vehicle:
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Type: Vehicle
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BuildSpeed: .4
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