Shift production audio onto ProductionQueue.

This commit is contained in:
Paul Chote
2011-01-29 12:58:56 +13:00
parent 9a4fb0a5b9
commit d45db9eb9c
6 changed files with 50 additions and 32 deletions

View File

@@ -28,10 +28,18 @@ FACT:
Type: Building
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: bldging1.aud
ReadyAudio: constru1.aud
OnHoldAudio: onhold1.aud
CancelledAudio: cancel1.aud
ProductionQueue@Defense:
Type: Defense
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: bldging1.aud
ReadyAudio: constru1.aud
OnHoldAudio: onhold1.aud
CancelledAudio: cancel1.aud
BaseBuilding:
NUKE:
@@ -158,7 +166,10 @@ PYLE:
Type: Infantry
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: bldging1.aud
ReadyAudio: unitredy.aud
OnHoldAudio: onhold1.aud
CancelledAudio: cancel1.aud
HAND:
Inherits: ^Building
Valued:
@@ -188,10 +199,14 @@ HAND:
ExitCell: 1,2
Production:
Produces: Infantry
ProductionQueue@Infantry:
ProductionQueue:
Type: Infantry
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: bldging1.aud
ReadyAudio: unitredy.aud
OnHoldAudio: onhold1.aud
CancelledAudio: cancel1.aud
AFLD:
Inherits: ^Building
@@ -226,10 +241,14 @@ AFLD:
ExitCell: 3,1
ProductionAirdrop:
Produces: Vehicle
ProductionQueue@Vehicle:
ProductionQueue:
Type: Vehicle
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: bldging1.aud
ReadyAudio: unitredy.aud
OnHoldAudio: onhold1.aud
CancelledAudio: cancel1.aud
WEAP:
Inherits: ^Building
@@ -265,10 +284,14 @@ WEAP:
ExitCell: 0,2
Production:
Produces: Vehicle
ProductionQueue@Vehicle:
ProductionQueue:
Type: Vehicle
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: bldging1.aud
ReadyAudio: unitredy.aud
OnHoldAudio: onhold1.aud
CancelledAudio: cancel1.aud
HQ:
RequiresPower:
@@ -387,11 +410,15 @@ HPAD:
Reservable:
RepairsUnits:
RallyPoint:
ProductionQueue@Plane:
ProductionQueue:
Type: Plane
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: bldging1.aud
ReadyAudio: unitredy.aud
OnHoldAudio: onhold1.aud
CancelledAudio: cancel1.aud
EYE:
RequiresPower:
CanPowerDown:

View File

@@ -131,13 +131,7 @@ World:
EvaAlerts:
RadarUp: comcntr1.aud
RadarDown: powrdn1.aud
BuildingSelectAudio: bldging1.aud
BuildingReadyAudio: constru1.aud
BuildingCannotPlaceAudio: deploy1.aud
UnitSelectAudio: bldging1.aud
UnitReadyAudio: unitredy.aud
OnHoldAudio: onhold1.aud
CancelledAudio: cancel1.aud
CashTickUp:
CashTickDown:
LowPower: lopower1.aud

View File

@@ -4,10 +4,14 @@ Player:
Type: Building
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: abldgin1.aud
ReadyAudio: conscmp1.aud
ClassicProductionQueue@Defense:
Type: Defense
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: abldgin1.aud
ReadyAudio: conscmp1.aud
ClassicProductionQueue@Vehicle:
Type: Vehicle
BuildSpeed: .4