Add mod asset checks to ModBrowserLogic
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@@ -13,7 +13,9 @@ using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using OpenRA.FileSystem;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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@@ -25,6 +27,9 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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readonly ModMetadata[] allMods;
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readonly Dictionary<string, Sprite> previews = new Dictionary<string, Sprite>();
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readonly Dictionary<string, Sprite> logos = new Dictionary<string, Sprite>();
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readonly Cache<ModMetadata, bool> modInstallStatus;
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readonly Widget modChooserPanel;
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readonly ButtonWidget loadButton;
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readonly SheetBuilder sheetBuilder;
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ModMetadata selectedMod;
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string selectedAuthor;
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@@ -34,30 +39,30 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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[ObjectCreator.UseCtor]
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public ModBrowserLogic(Widget widget)
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{
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var panel = widget;
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var loadButton = panel.Get<ButtonWidget>("LOAD_BUTTON");
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modChooserPanel = widget;
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loadButton = modChooserPanel.Get<ButtonWidget>("LOAD_BUTTON");
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loadButton.OnClick = () => LoadMod(selectedMod);
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loadButton.IsDisabled = () => selectedMod.Id == Game.ModData.Manifest.Mod.Id;
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panel.Get<ButtonWidget>("QUIT_BUTTON").OnClick = Game.Exit;
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modChooserPanel.Get<ButtonWidget>("QUIT_BUTTON").OnClick = Game.Exit;
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modList = panel.Get("MOD_LIST");
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modList = modChooserPanel.Get("MOD_LIST");
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modTemplate = modList.Get<ButtonWidget>("MOD_TEMPLATE");
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panel.Get<LabelWidget>("MOD_DESC").GetText = () => selectedDescription;
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panel.Get<LabelWidget>("MOD_TITLE").GetText = () => selectedMod.Title;
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panel.Get<LabelWidget>("MOD_AUTHOR").GetText = () => selectedAuthor;
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panel.Get<LabelWidget>("MOD_VERSION").GetText = () => selectedMod.Version;
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modChooserPanel.Get<LabelWidget>("MOD_DESC").GetText = () => selectedDescription;
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modChooserPanel.Get<LabelWidget>("MOD_TITLE").GetText = () => selectedMod.Title;
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modChooserPanel.Get<LabelWidget>("MOD_AUTHOR").GetText = () => selectedAuthor;
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modChooserPanel.Get<LabelWidget>("MOD_VERSION").GetText = () => selectedMod.Version;
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var prevMod = panel.Get<ButtonWidget>("PREV_MOD");
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var prevMod = modChooserPanel.Get<ButtonWidget>("PREV_MOD");
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prevMod.OnClick = () => { modOffset -= 1; RebuildModList(); };
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prevMod.IsVisible = () => modOffset > 0;
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var nextMod = panel.Get<ButtonWidget>("NEXT_MOD");
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var nextMod = modChooserPanel.Get<ButtonWidget>("NEXT_MOD");
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nextMod.OnClick = () => { modOffset += 1; RebuildModList(); };
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nextMod.IsVisible = () => modOffset + 5 < allMods.Length;
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panel.Get<RGBASpriteWidget>("MOD_PREVIEW").GetSprite = () =>
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modChooserPanel.Get<RGBASpriteWidget>("MOD_PREVIEW").GetSprite = () =>
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{
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Sprite ret = null;
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previews.TryGetValue(selectedMod.Id, out ret);
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@@ -89,9 +94,11 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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catch (Exception) { }
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}
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modInstallStatus = new Cache<ModMetadata, bool>(IsModInstalled);
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ModMetadata initialMod = null;
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ModMetadata.AllMods.TryGetValue(Game.Settings.Game.PreviousMod, out initialMod);
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SelectMod(initialMod ?? ModMetadata.AllMods["ra"]);
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SelectMod(initialMod != null && initialMod.Id != "modchooser" ? initialMod : ModMetadata.AllMods["ra"]);
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RebuildModList();
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}
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@@ -113,6 +120,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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break;
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var mod = allMods[j];
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var item = modTemplate.Clone() as ButtonWidget;
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item.Bounds = new Rectangle(outerMargin + i * stride, 0, width, height);
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item.IsHighlighted = () => selectedMod == mod;
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@@ -148,10 +156,25 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var selectedIndex = Array.IndexOf(allMods, mod);
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if (selectedIndex - modOffset > 4)
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modOffset = selectedIndex - 4;
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loadButton.Text = modInstallStatus[mod] ? "Load Mod" : "Install Assets";
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}
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void LoadMod(ModMetadata mod)
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{
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if (!modInstallStatus[mod])
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{
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var widgetArgs = new WidgetArgs
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{
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{ "continueLoading", () =>
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Game.RunAfterTick(() => Game.InitializeMod(Game.Settings.Game.Mod, new Arguments())) }
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};
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Ui.OpenWindow("INSTALL_PANEL", widgetArgs);
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return;
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}
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Game.RunAfterTick(() =>
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{
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Ui.CloseWindow();
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@@ -159,5 +182,10 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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Game.InitializeMod(mod.Id, null);
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});
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}
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static bool IsModInstalled(ModMetadata mod)
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{
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return mod.Content.TestFiles.All(file => File.Exists(Path.GetFullPath(Platform.ResolvePath(file))));
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}
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}
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}
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