Crates: Part 1
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@@ -208,6 +208,8 @@
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<Compile Include="Traits\Chronoshiftable.cs" />
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<Compile Include="Traits\Chronoshiftable.cs" />
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<Compile Include="Traits\ChronoshiftPaletteEffect.cs" />
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<Compile Include="Traits\ChronoshiftPaletteEffect.cs" />
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<Compile Include="Traits\ChronoshiftPower.cs" />
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<Compile Include="Traits\ChronoshiftPower.cs" />
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<Compile Include="Traits\Crate.cs" />
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<Compile Include="Traits\CrateSpawnPower.cs" />
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<Compile Include="Traits\Explodes.cs" />
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<Compile Include="Traits\Explodes.cs" />
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<Compile Include="Traits\Fake.cs" />
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<Compile Include="Traits\Fake.cs" />
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<Compile Include="Traits\GeneratesGap.cs" />
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<Compile Include="Traits\GeneratesGap.cs" />
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52
OpenRa.Game/Traits/Crate.cs
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52
OpenRa.Game/Traits/Crate.cs
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@@ -0,0 +1,52 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRa.Effects;
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using OpenRa.Traits;
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namespace OpenRa.Traits
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{
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class CrateInfo : ITraitInfo
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{
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public readonly int Lifetime = 5; // Seconds
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public object Create(Actor self) { return new Crate(self); }
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}
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class Crate : ICrushable, IOccupySpace, ITick
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{
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readonly Actor self;
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int ticks;
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public Crate(Actor self)
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{
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this.self = self;
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self.World.UnitInfluence.Add(self, this);
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}
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public void OnCrush(Actor crusher)
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{
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// TODO: Do Stuff
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self.World.AddFrameEndTask(w => w.Remove(self));
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}
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public bool IsPathableCrush(UnitMovementType umt, Player player)
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{
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return true;
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}
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public bool IsCrushableBy(UnitMovementType umt, Player player)
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{
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return true;
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}
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public IEnumerable<int2> OccupiedCells() { yield return self.Location; }
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public void Tick(Actor self)
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{
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if (++ticks >= self.Info.Traits.Get<CrateInfo>().Lifetime * 25)
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{
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self.World.AddFrameEndTask(w => w.Remove(self));
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}
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}
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}
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}
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76
OpenRa.Game/Traits/CrateSpawnPower.cs
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76
OpenRa.Game/Traits/CrateSpawnPower.cs
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@@ -0,0 +1,76 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Orders;
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namespace OpenRa.Traits
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{
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class CrateSpawnPowerInfo : SupportPowerInfo
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{
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public readonly float Duration = 0f;
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public override object Create(Actor self) { return new CrateSpawnPower(self, this); }
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}
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class CrateSpawnPower : SupportPower, IResolveOrder
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{
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public CrateSpawnPower(Actor self, CrateSpawnPowerInfo info) : base(self, info) { }
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protected override void OnBeginCharging() {}
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protected override void OnFinishCharging() {}
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protected override void OnActivate()
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{
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Game.controller.orderGenerator = new SelectTarget();
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "SpawnCrate")
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{
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self.World.AddFrameEndTask(
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w => w.CreateActor("crate", order.TargetLocation, self.Owner));
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Game.controller.CancelInputMode();
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FinishActivate();
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}
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}
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class SelectTarget : IOrderGenerator
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{
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public SelectTarget() { }
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public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
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{
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if (mi.Button == MouseButton.Right)
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Game.controller.CancelInputMode();
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return OrderInner(world, xy, mi);
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}
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IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
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{
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if (mi.Button == MouseButton.Left)
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{
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var loc = mi.Location + Game.viewport.Location;
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var underCursor = world.FindUnits(loc, loc).FirstOrDefault();
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if (underCursor == null)
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yield return new Order("SpawnCrate", world.LocalPlayer.PlayerActor, xy);
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}
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yield break;
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}
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public void Tick(World world) { }
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public void Render(World world) { }
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public Cursor GetCursor(World world, int2 xy, MouseInput mi)
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{
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mi.Button = MouseButton.Left;
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return OrderInner(world, xy, mi).Any()
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? Cursor.Ability : Cursor.MoveBlocked;
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}
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}
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}
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}
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@@ -49,7 +49,13 @@ Player:
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TechLevel: 5
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TechLevel: 5
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GivenAuto: no
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GivenAuto: no
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OneShot: yes
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OneShot: yes
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CrateSpawnPower:
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Image: 4tnkicon
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ChargeTime: 0.001
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Description: Spawn Crate
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LongDesc: Spawns a crate at a target location
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Prerequisites: POWR
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TechLevel: 12
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World:
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World:
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WaterPaletteRotation:
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WaterPaletteRotation:
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ChronoshiftPaletteEffect:
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ChronoshiftPaletteEffect:
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@@ -126,3 +132,10 @@ AGUN:
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DOME:
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DOME:
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RequiresPower:
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RequiresPower:
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CanPowerDown:
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CanPowerDown:
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CRATE:
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Crate:
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Unit:
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HP: 1
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RenderUnit:
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BelowUnits:
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@@ -49,6 +49,13 @@ Player:
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TechLevel: 5
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TechLevel: 5
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GivenAuto: no
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GivenAuto: no
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OneShot: yes
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OneShot: yes
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CrateSpawnPower:
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Image: 4tnkicon
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ChargeTime: 0.001
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Description: Spawn Crate
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LongDesc: Spawns a crate at a target location
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Prerequisites: POWR
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TechLevel: 12
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World:
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World:
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WaterPaletteRotation:
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WaterPaletteRotation:
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@@ -415,6 +422,13 @@ DOME:
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ProvidesRadar:
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ProvidesRadar:
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IronCurtainable:
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IronCurtainable:
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CRATE:
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Crate:
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Unit:
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HP: 1
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RenderUnit:
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BelowUnits:
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V2RL:
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V2RL:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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Buildable:
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Buildable:
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@@ -1041,4 +1041,7 @@
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<unit name="u2">
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<unit name="u2">
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<sequence name="idle" start="0" length="16" />
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<sequence name="idle" start="0" length="16" />
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</unit>
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</unit>
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<unit name="crate">
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<sequence name="idle" start="0" length="16" src="wcrate" />
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</unit>
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</sequences>
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</sequences>
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