Store map packages in MapPreview.

This commit is contained in:
Paul Chote
2016-02-20 17:50:04 +00:00
parent 226081d379
commit d492c23a6d
12 changed files with 102 additions and 103 deletions

View File

@@ -27,15 +27,16 @@ namespace OpenRA.Mods.Common.UtilityCommands
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData;
UpgradeRules.UpgradeMapFormat(modData, args[1]);
var package = modData.ModFiles.OpenWritablePackage(args[1]);
UpgradeRules.UpgradeMapFormat(modData, package);
var map = new Map(args[1]);
var map = new Map(modData, package);
var engineDate = Exts.ParseIntegerInvariant(args[2]);
UpgradeRules.UpgradeWeaponRules(engineDate, ref map.WeaponDefinitions, null, 0);
UpgradeRules.UpgradeActorRules(engineDate, ref map.RuleDefinitions, null, 0);
UpgradeRules.UpgradePlayers(engineDate, ref map.PlayerDefinitions, null, 0);
UpgradeRules.UpgradeActors(engineDate, ref map.ActorDefinitions, null, 0);
map.Save((IReadWritePackage)map.Package);
map.Save(package);
}
}
}