diff --git a/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj b/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj
index 8ec5d2e577..bd04530279 100644
--- a/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj
+++ b/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj
@@ -283,6 +283,7 @@
+
@@ -430,4 +431,4 @@
copy "$(TargetPath)" "$(SolutionDir)mods/ra/"
cd "$(SolutionDir)"
-
\ No newline at end of file
+
diff --git a/OpenRA.Mods.RA/Render/RenderBuildingSeparateTurret.cs b/OpenRA.Mods.RA/Render/RenderBuildingSeparateTurret.cs
new file mode 100644
index 0000000000..345b116947
--- /dev/null
+++ b/OpenRA.Mods.RA/Render/RenderBuildingSeparateTurret.cs
@@ -0,0 +1,43 @@
+#region Copyright & License Information
+/*
+ * Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
+ * This file is part of OpenRA, which is free software. It is made
+ * available to you under the terms of the GNU General Public License
+ * as published by the Free Software Foundation. For more information,
+ * see COPYING.
+ */
+#endregion
+
+using OpenRA.Graphics;
+using OpenRA.Traits;
+using OpenRA.Mods.RA.Buildings;
+
+namespace OpenRA.Mods.RA.Render
+{
+ class RenderBuildingSeparateTurretInfo : RenderBuildingInfo, Requires, Requires
+ {
+ public override object Create(ActorInitializer init) { return new RenderBuildingSeparateTurret(init, this); }
+ }
+
+ class RenderBuildingSeparateTurret : RenderBuilding
+ {
+ public RenderBuildingSeparateTurret(ActorInitializer init, RenderBuildingInfo info)
+ : base(init, info)
+ {
+ var turreted = init.self.Trait();
+ var attack = init.self.Trait();
+
+ var turretAnim = new Animation(GetImage(init.self), () => turreted.turretFacing);
+ turretAnim.Play("turret");
+
+ for( var i = 0; i < attack.Turrets.Count; i++ )
+ {
+ var turret = attack.Turrets[i];
+ anims.Add( "turret_{0}".F(i),
+ new AnimationWithOffset(turretAnim,
+ () => Combat.GetTurretPosition(init.self, null, turret).ToFloat2(),
+ null));
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/mods/d2k/rules/structures.yaml b/mods/d2k/rules/structures.yaml
index e6cffea513..716711bc32 100644
--- a/mods/d2k/rules/structures.yaml
+++ b/mods/d2k/rules/structures.yaml
@@ -446,7 +446,7 @@ GUNTOWER:
Range: 7
RenderRangeCircle:
-RenderBuilding:
- RenderBuildingTurreted:
+ RenderBuildingSeparateTurret:
Turreted:
ROT: 12
InitialFacing: 50