disable menu buttons when script errors occur
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@@ -11,6 +11,7 @@
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Scripting;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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using OpenRA.Widgets;
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@@ -35,6 +36,9 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var hideMenu = false;
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var hideMenu = false;
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menu.Get("MENU_BUTTONS").IsVisible = () => !hideMenu;
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menu.Get("MENU_BUTTONS").IsVisible = () => !hideMenu;
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var scriptContext = world.WorldActor.TraitOrDefault<LuaScript>();
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var hasError = scriptContext != null && scriptContext.FatalErrorOccurred;
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// TODO: Create a mechanism to do things like this cleaner. Also needed for scripted missions
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// TODO: Create a mechanism to do things like this cleaner. Also needed for scripted missions
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Action onQuit = () =>
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Action onQuit = () =>
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{
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{
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@@ -102,7 +106,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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};
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};
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var surrenderButton = menu.Get<ButtonWidget>("SURRENDER");
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var surrenderButton = menu.Get<ButtonWidget>("SURRENDER");
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surrenderButton.IsVisible = () => world.Type == WorldType.Regular;
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surrenderButton.IsVisible = () => world.Type == WorldType.Regular;
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surrenderButton.IsDisabled = () => (world.LocalPlayer == null || world.LocalPlayer.WinState != WinState.Undefined);
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surrenderButton.IsDisabled = () => (world.LocalPlayer == null || world.LocalPlayer.WinState != WinState.Undefined) || hasError;
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surrenderButton.OnClick = () =>
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surrenderButton.OnClick = () =>
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{
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{
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hideMenu = true;
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hideMenu = true;
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