Refactor UnitInfluence trait -> world.ActorMap
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@@ -84,13 +84,12 @@ namespace OpenRA.Orders
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if( mi.Button == MouseButton.Right )
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{
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var uim = self.World.WorldActor.Trait<UnitInfluence>();
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foreach( var o in self.TraitsImplementing<IIssueOrder>()
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.SelectMany( trait => trait.Orders
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.Select( x => new { Trait = trait, Order = x } ) )
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.OrderByDescending( x => x.Order.OrderPriority ) )
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{
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var actorsAt = uim.GetUnitsAt( xy ).ToList();
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var actorsAt = self.World.ActorMap.GetUnitsAt( xy ).ToList();
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string cursor = null;
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if( underCursor != null )
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