Refactor UnitInfluence trait -> world.ActorMap
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@@ -85,16 +85,6 @@ namespace OpenRA.Traits
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public interface IRadarColorModifier { Color RadarColorOverride(Actor self); }
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public interface IHasLocation { int2 PxPosition { get; } }
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public enum SubCell
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{
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FullCell,
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TopLeft,
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TopRight,
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Center,
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BottomLeft,
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BottomRight
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}
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public interface IOccupySpace : IHasLocation
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{
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int2 TopLeft { get; }
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