Refactor UnitInfluence trait -> world.ActorMap
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@@ -55,7 +55,8 @@ namespace OpenRA
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public readonly Actor WorldActor;
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public readonly Map Map;
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public readonly TileSet TileSet;
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public readonly ActorMap ActorMap;
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public void IssueOrder( Order o ) { orderManager.IssueOrder( o ); } /* avoid exposing the OM to mod code */
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IOrderGenerator orderGenerator_;
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@@ -100,7 +101,8 @@ namespace OpenRA
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WorldActor = CreateActor( "World", new TypeDictionary() );
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LocalShroud = WorldActor.Trait<Shroud>();
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ActorMap = new ActorMap(this);
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// Add players
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foreach (var cmp in WorldActor.TraitsImplementing<ICreatePlayers>())
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cmp.CreatePlayers(this);
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