Refactor UnitInfluence trait -> world.ActorMap

This commit is contained in:
Paul Chote
2011-05-22 13:06:14 +12:00
parent d6496cb5be
commit d4baf2d757
25 changed files with 49 additions and 73 deletions

View File

@@ -70,7 +70,7 @@ namespace OpenRA.Mods.RA.Activities
bool ShouldLayMine(Actor self, int2 p)
{
// if there is no unit (other than me) here, we want to place a mine here
return !self.World.WorldActor.Trait<UnitInfluence>()
return !self.World.ActorMap
.GetUnitsAt(p).Any(a => a != self);
}

View File

@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA.Activities
int2? ChooseExitTile(Actor self, Actor cargo)
{
// is anyone still hogging this tile?
if (self.World.WorldActor.Trait<UnitInfluence>().GetUnitsAt(self.Location).Count() > 1)
if (self.World.ActorMap.GetUnitsAt(self.Location).Count() > 1)
return null;
var mobile = cargo.Trait<Mobile>();