Refactor UnitInfluence trait -> world.ActorMap

This commit is contained in:
Paul Chote
2011-05-22 13:06:14 +12:00
parent d6496cb5be
commit d4baf2d757
25 changed files with 49 additions and 73 deletions

View File

@@ -170,7 +170,7 @@ namespace OpenRA.Mods.RA.Air
if (!self.World.Map.IsInMap(cell))
return false;
if (self.World.WorldActor.Trait<UnitInfluence>().AnyUnitsAt(cell))
if (self.World.ActorMap.AnyUnitsAt(cell))
return false;
var type = self.World.GetTerrainType(cell);