Refactor UnitInfluence trait -> world.ActorMap
This commit is contained in:
@@ -144,10 +144,8 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
void KillUnitsOnBridge()
|
||||
{
|
||||
var uim = self.World.WorldActor.Trait<UnitInfluence>();
|
||||
|
||||
foreach (var c in TileSprites[currentTemplate].Keys)
|
||||
foreach (var a in uim.GetUnitsAt(c))
|
||||
foreach (var a in self.World.ActorMap.GetUnitsAt(c))
|
||||
if (a.HasTrait<IMove>() && !a.Trait<IMove>().CanEnterCell(c))
|
||||
a.Kill(self);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user