Refactor UnitInfluence trait -> world.ActorMap

This commit is contained in:
Paul Chote
2011-05-22 13:06:14 +12:00
parent d6496cb5be
commit d4baf2d757
25 changed files with 49 additions and 73 deletions

View File

@@ -64,7 +64,7 @@ namespace OpenRA.Mods.RA
// Don't spawn on any actors
if (self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(p) != null) continue;
if (self.World.WorldActor.Trait<UnitInfluence>().GetUnitsAt(p).Any()) continue;
if (self.World.ActorMap.GetUnitsAt(p).Any()) continue;
self.World.AddFrameEndTask(
w => crates.Add(w.CreateActor("crate", new TypeDictionary