Refactor UnitInfluence trait -> world.ActorMap

This commit is contained in:
Paul Chote
2011-05-22 13:06:14 +12:00
parent d6496cb5be
commit d4baf2d757
25 changed files with 49 additions and 73 deletions

View File

@@ -133,7 +133,7 @@ namespace OpenRA.Mods.RA.Effects
var pos = float2.Lerp(Args.src, Args.dest, at);
var cell = Traits.Util.CellContaining(pos);
if (world.WorldActor.Trait<UnitInfluence>().GetUnitsAt(cell).Any(
if (world.ActorMap.GetUnitsAt(cell).Any(
a => a.HasTrait<IBlocksBullets>()))
{
Args.dest = pos.ToInt2();

View File

@@ -135,7 +135,7 @@ namespace OpenRA.Mods.RA.Effects
if (!Info.High) // check for hitting a wall
{
var cell = Traits.Util.CellContaining(PxPosition);
if (world.WorldActor.Trait<UnitInfluence>().GetUnitsAt(cell).Any(
if (world.ActorMap.GetUnitsAt(cell).Any(
a => a.HasTrait<IBlocksBullets>()))
Explode(world);
}