Refactor UnitInfluence trait -> world.ActorMap
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@@ -162,7 +162,7 @@ namespace OpenRA.Mods.RA.Move
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void NudgeBlocker(Actor self, int2 nextCell)
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{
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var blocker = self.World.WorldActor.Trait<UnitInfluence>().GetUnitsAt(nextCell).FirstOrDefault();
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var blocker = self.World.ActorMap.GetUnitsAt(nextCell).FirstOrDefault();
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if (blocker == null) return;
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Log.Write("debug", "NudgeBlocker #{0} nudges #{1} at {2} from {3}",
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