Refactor UnitInfluence trait -> world.ActorMap
This commit is contained in:
@@ -66,8 +66,8 @@ namespace OpenRA.Mods.RA.Render
|
||||
public override void Tick(Actor self)
|
||||
{
|
||||
base.Tick(self);
|
||||
if (isOpen && !self.World.WorldActor.Trait<UnitInfluence>()
|
||||
.GetUnitsAt(openExit).Any( a => a != self ))
|
||||
if (isOpen && !self.World.ActorMap.GetUnitsAt(openExit)
|
||||
.Any( a => a != self ))
|
||||
{
|
||||
isOpen = false;
|
||||
roof.PlayBackwardsThen(NormalizeSequence(self, "build-top"), () => roof.Play(NormalizeSequence(self, "idle-top")));
|
||||
|
||||
Reference in New Issue
Block a user