modularize the remaining legacy ingame interface widgets

and consolidate chrome root initialization
This commit is contained in:
Matthias Mailänder
2014-12-27 18:53:52 +01:00
parent 9d2f33d42c
commit d4d55bb6dc
19 changed files with 84 additions and 150 deletions

View File

@@ -0,0 +1,60 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Widgets;
using OpenRA.Mods.D2k.Widgets;
using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Widgets;
using OpenRA.Mods.RA.Widgets.Logic;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.D2k.Widgets.Logic
{
public class SlidingRadarBinLogic
{
enum RadarBinState { Closed, BinAnimating, RadarAnimating, Open }
[ObjectCreator.UseCtor]
public SlidingRadarBinLogic(Widget widget, World world)
{
var radarActive = false;
var binState = RadarBinState.Closed;
var radarBin = widget.Get<SlidingContainerWidget>("INGAME_RADAR_BIN");
radarBin.IsOpen = () => radarActive || binState > RadarBinState.BinAnimating;
radarBin.AfterOpen = () => binState = RadarBinState.RadarAnimating;
radarBin.AfterClose = () => binState = RadarBinState.Closed;
var radarMap = radarBin.Get<RadarWidget>("RADAR_MINIMAP");
radarMap.IsEnabled = () => radarActive && binState >= RadarBinState.RadarAnimating;
radarMap.AfterOpen = () => binState = RadarBinState.Open;
radarMap.AfterClose = () => binState = RadarBinState.BinAnimating;
radarBin.Get<ImageWidget>("RADAR_BIN_BG").GetImageCollection = () => "chrome-" + world.LocalPlayer.Country.Race;
var cachedRadarActive = false;
var radarTicker = widget.Get<LogicTickerWidget>("RADAR_TICKER");
radarTicker.OnTick = () =>
{
// Update radar bin
radarActive = world.ActorsWithTrait<ProvidesRadar>()
.Any(a => a.Actor.Owner == world.LocalPlayer && a.Trait.IsActive);
if (radarActive != cachedRadarActive)
Sound.PlayNotification(world.Map.Rules, null, "Sounds", radarActive ? "RadarUp" : "RadarDown", null);
cachedRadarActive = radarActive;
};
}
}
}