reduce use of Map.Topleft and Map.Bottomright as requested in #8549
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@@ -2,6 +2,7 @@ MCVReinforcements = { "mcv" }
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InfantryReinforcements = { "e1", "e1", "e1" }
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VehicleReinforcements = { "jeep" }
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NodPatrol = { "e1", "e1" }
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GDIBaseBuildings = { "pyle", "fact", "nuke" }
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SendNodPatrol = function()
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Reinforcements.Reinforce(enemy, NodPatrol, { nod0.Location, nod1.Location }, 15, function(soldier)
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@@ -48,12 +49,16 @@ Reinforce = function(units)
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ReinforceWithLandingCraft(units, lstStart.Location, lstEnd.Location, reinforcementsTarget.Location)
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end
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CheckForBase = function()
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baseBuildings = Map.ActorsInBox(Map.TopLeft, Map.BottomRight, function(actor)
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return actor.Type == "fact" or actor.Type == "pyle" or actor.Type == "nuke"
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CheckForBase = function(player)
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local buildings = 0
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Utils.Do(GDIBaseBuildings, function(name)
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if #player.GetActorsByType(name) > 0 then
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buildings = buildings + 1
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end
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end)
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return #baseBuildings >= 3
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return buildings == #GDIBaseBuildings
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end
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WorldLoaded = function()
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@@ -102,7 +107,7 @@ Tick = function()
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player.MarkFailedObjective(secureAreaObjective)
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end
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if DateTime.GameTime % DateTime.Seconds(1) == 0 and not player.IsObjectiveCompleted(beachheadObjective) and CheckForBase() then
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if DateTime.GameTime % DateTime.Seconds(1) == 0 and not player.IsObjectiveCompleted(beachheadObjective) and CheckForBase(player) then
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player.MarkCompletedObjective(beachheadObjective)
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end
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end
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