reduce use of Map.Topleft and Map.Bottomright as requested in #8549
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@@ -53,23 +53,16 @@ OnAnyDamaged = function(actors, func)
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end)
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end
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CheckForBase = function(player, buildings)
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local checked = { }
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local baseBuildings = Map.ActorsInBox(Map.TopLeft, Map.BottomRight, function(actor)
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if actor.Owner ~= Nod or Utils.Any(checked, function(bldng) return bldng.Type == actor.Type end) then
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return false
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end
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CheckForBase = function(player)
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local buildings = 0
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local found = false
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for i = 1, #buildings, 1 do
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if actor.Type == buildings[i] then
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found = true
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checked[#checked + 1] = actor
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end
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Utils.Do(NodBaseBuildings, function(name)
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if #player.GetActorsByType(name) > 0 then
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buildings = buildings + 1
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end
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return found
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end)
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return #baseBuildings >= 3
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return buildings == #NodBaseBuildings
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end
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DfndTriggerFunction = function()
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@@ -231,7 +224,7 @@ Tick = function()
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end
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end
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if DateTime.GameTime % DateTime.Seconds(1) == 0 and not Nod.IsObjectiveCompleted(NodObjective1) and CheckForBase(Nod, NodBaseBuildings) then
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if DateTime.GameTime % DateTime.Seconds(1) == 0 and not Nod.IsObjectiveCompleted(NodObjective1) and CheckForBase(Nod) then
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Nod.MarkCompletedObjective(NodObjective1)
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end
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