Add Visualization chat commands
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@@ -25,12 +25,9 @@ namespace OpenRA.Mods.Common.Warheads
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{
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var world = firedBy.World;
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if (world.LocalPlayer != null)
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{
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var devMode = world.LocalPlayer.PlayerActor.TraitOrDefault<DeveloperMode>();
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if (devMode != null && devMode.ShowCombatGeometry)
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world.WorldActor.Trait<WarheadDebugOverlay>().AddImpact(pos, Spread, DebugOverlayColor);
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}
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var debugVis = world.WorldActor.TraitOrDefault<DebugVisualizations>();
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if (debugVis != null && debugVis.CombatGeometry)
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world.WorldActor.Trait<WarheadDebugOverlay>().AddImpact(pos, Spread, DebugOverlayColor);
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var range = Spread[0];
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var hitActors = world.FindActorsInCircle(pos, range);
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@@ -54,12 +54,9 @@ namespace OpenRA.Mods.Common.Warheads
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{
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var world = firedBy.World;
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if (world.LocalPlayer != null)
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{
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var devMode = world.LocalPlayer.PlayerActor.TraitOrDefault<DeveloperMode>();
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if (devMode != null && devMode.ShowCombatGeometry)
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world.WorldActor.Trait<WarheadDebugOverlay>().AddImpact(pos, Range, DebugOverlayColor);
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}
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var debugVis = world.WorldActor.TraitOrDefault<DebugVisualizations>();
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if (debugVis != null && debugVis.CombatGeometry)
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world.WorldActor.Trait<WarheadDebugOverlay>().AddImpact(pos, Range, DebugOverlayColor);
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// This only finds actors where the center is within the search radius,
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// so we need to search beyond the maximum spread to account for actors with large health radius
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@@ -10,7 +10,6 @@
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#endregion
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using System.Collections.Generic;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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@@ -33,12 +32,9 @@ namespace OpenRA.Mods.Common.Warheads
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var world = firedBy.World;
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var debugOverlayRange = new[] { WDist.Zero, new WDist(128) };
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if (world.LocalPlayer != null)
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{
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var devMode = world.LocalPlayer.PlayerActor.TraitOrDefault<DeveloperMode>();
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if (devMode != null && devMode.ShowCombatGeometry)
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world.WorldActor.Trait<WarheadDebugOverlay>().AddImpact(pos, debugOverlayRange, DebugOverlayColor);
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}
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var debugVis = world.WorldActor.TraitOrDefault<DebugVisualizations>();
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if (debugVis != null && debugVis.CombatGeometry)
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world.WorldActor.Trait<WarheadDebugOverlay>().AddImpact(pos, debugOverlayRange, DebugOverlayColor);
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}
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public override void DoImpact(Actor victim, Actor firedBy, IEnumerable<int> damageModifiers)
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@@ -53,8 +49,9 @@ namespace OpenRA.Mods.Common.Warheads
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if (world.LocalPlayer != null)
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{
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var debugOverlayRange = new[] { WDist.Zero, new WDist(128) };
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var devMode = world.LocalPlayer.PlayerActor.TraitOrDefault<DeveloperMode>();
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if (devMode != null && devMode.ShowCombatGeometry)
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var debugVis = world.WorldActor.TraitOrDefault<DebugVisualizations>();
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if (debugVis != null && debugVis.CombatGeometry)
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world.WorldActor.Trait<WarheadDebugOverlay>().AddImpact(victim.CenterPosition, debugOverlayRange, DebugOverlayColor);
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}
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}
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