Convert masses of HashSet<string> to BitSet<DamageType>
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@@ -16,6 +16,7 @@ using OpenRA.Activities;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Traits.Render;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Activities
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@@ -30,9 +31,9 @@ namespace OpenRA.Mods.Cnc.Activities
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WPos to;
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int ticks;
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WAngle angle;
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HashSet<string> damageTypes;
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BitSet<DamageType> damageTypes;
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public Leap(Actor self, Actor target, Armament a, WDist speed, WAngle angle, HashSet<string> damageTypes)
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public Leap(Actor self, Actor target, Armament a, WDist speed, WAngle angle, BitSet<DamageType> damageTypes)
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{
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var targetMobile = target.TraitOrDefault<Mobile>();
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if (targetMobile == null)
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