Move map configuration to rules.
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@@ -40,8 +40,7 @@ namespace OpenRA.Mods.Common.Traits
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public ProvidesTechPrerequisite(ProvidesTechPrerequisiteInfo info, ActorInitializer init)
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{
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this.info = info;
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var tech = init.World.Map.Options.TechLevel ?? init.World.LobbyInfo.GlobalSettings.TechLevel;
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enabled = info.Name == tech;
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enabled = info.Name == init.World.LobbyInfo.GlobalSettings.TechLevel;
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}
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}
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}
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43
OpenRA.Mods.Common/Traits/World/MapOptions.cs
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43
OpenRA.Mods.Common/Traits/World/MapOptions.cs
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@@ -0,0 +1,43 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Controls the map difficulty, tech level, and short game lobby options.")]
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public class MapOptionsInfo : TraitInfo<MapOptions>
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{
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[Desc("Default value of the short game checkbox in the lobby.")]
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public readonly bool ShortGameEnabled = true;
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[Desc("Prevent the short game enabled state from being changed in the lobby.")]
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public readonly bool ShortGameLocked = false;
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[Desc("Default tech level.")]
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public readonly string TechLevel = "Unrestricted";
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[Desc("Prevent the tech level from being changed in the lobby.")]
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public readonly bool TechLevelLocked = false;
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[Desc("Difficulty levels supported by the map.")]
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public readonly string[] Difficulties = { };
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[Desc("Default difficulty level.")]
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public readonly string Difficulty = null;
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[Desc("Prevent the difficulty from being changed in the lobby.")]
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public readonly bool DifficultyLocked = false;
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}
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public class MapOptions { }
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}
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