Move map configuration to rules.

This commit is contained in:
Paul Chote
2016-02-29 22:34:20 +00:00
parent 5b2bf5b284
commit d4f8fe1666
17 changed files with 102 additions and 76 deletions

View File

@@ -40,8 +40,7 @@ namespace OpenRA.Mods.Common.Traits
public ProvidesTechPrerequisite(ProvidesTechPrerequisiteInfo info, ActorInitializer init)
{
this.info = info;
var tech = init.World.Map.Options.TechLevel ?? init.World.LobbyInfo.GlobalSettings.TechLevel;
enabled = info.Name == tech;
enabled = info.Name == init.World.LobbyInfo.GlobalSettings.TechLevel;
}
}
}

View File

@@ -0,0 +1,43 @@
#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Controls the map difficulty, tech level, and short game lobby options.")]
public class MapOptionsInfo : TraitInfo<MapOptions>
{
[Desc("Default value of the short game checkbox in the lobby.")]
public readonly bool ShortGameEnabled = true;
[Desc("Prevent the short game enabled state from being changed in the lobby.")]
public readonly bool ShortGameLocked = false;
[Desc("Default tech level.")]
public readonly string TechLevel = "Unrestricted";
[Desc("Prevent the tech level from being changed in the lobby.")]
public readonly bool TechLevelLocked = false;
[Desc("Difficulty levels supported by the map.")]
public readonly string[] Difficulties = { };
[Desc("Default difficulty level.")]
public readonly string Difficulty = null;
[Desc("Prevent the difficulty from being changed in the lobby.")]
public readonly bool DifficultyLocked = false;
}
public class MapOptions { }
}