Fixes units hunting Advanced Comm. Center after being damaged by Ion Cannon.

Additionally made weapon, effect animation and effect palette customizable.
This commit is contained in:
reaperrr
2014-05-16 17:31:46 +02:00
parent bbf2364bba
commit d5023e376d
2 changed files with 15 additions and 7 deletions

View File

@@ -21,9 +21,13 @@ namespace OpenRA.Mods.Cnc
[ActorReference]
[Desc("Actor to spawn when the attack starts")]
public readonly string CameraActor = null;
[Desc("Amount of time to keep the camera alive")]
public readonly int CameraRemoveDelay = 25;
[Desc("Effect sequence to display")]
public readonly string Effect = "ionsfx";
public readonly string EffectPalette = "effect";
[Desc("Which weapon to fire")]
public readonly string Weapon = "IonCannon";
public override object Create(ActorInitializer init) { return new IonCannonPower(init.self, this); }
}
@@ -46,7 +50,7 @@ namespace OpenRA.Mods.Cnc
{
var info = Info as IonCannonPowerInfo;
Sound.Play(Info.LaunchSound, order.TargetLocation.CenterPosition);
w.Add(new IonCannon(self, w, order.TargetLocation));
w.Add(new IonCannon(self.Owner, info.Weapon, w, order.TargetLocation, info.Effect, info.EffectPalette));
if (info.CameraActor == null)
return;