Fixes units hunting Advanced Comm. Center after being damaged by Ion Cannon.
Additionally made weapon, effect animation and effect palette customizable.
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@@ -20,13 +20,17 @@ namespace OpenRA.Mods.Cnc.Effects
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{
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{
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Target target;
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Target target;
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Animation anim;
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Animation anim;
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Actor firedBy;
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Player firedBy;
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string palette;
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string weapon;
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public IonCannon(Actor firedBy, World world, CPos location)
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public IonCannon(Player firedBy, string weapon, World world, CPos location, string effect, string palette)
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{
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{
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this.firedBy = firedBy;
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this.firedBy = firedBy;
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this.weapon = weapon;
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this.palette = palette;
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target = Target.FromCell(location);
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target = Target.FromCell(location);
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anim = new Animation("ionsfx");
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anim = new Animation(effect);
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anim.PlayThen("idle", () => Finish(world));
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anim.PlayThen("idle", () => Finish(world));
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}
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}
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@@ -34,13 +38,13 @@ namespace OpenRA.Mods.Cnc.Effects
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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{
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return anim.Render(target.CenterPosition, wr.Palette("effect"));
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return anim.Render(target.CenterPosition, wr.Palette(palette));
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}
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}
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void Finish(World world)
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void Finish(World world)
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{
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{
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world.AddFrameEndTask(w => w.Remove(this));
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world.AddFrameEndTask(w => w.Remove(this));
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Combat.DoExplosion(firedBy, "IonCannon", target.CenterPosition);
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Combat.DoExplosion(firedBy.PlayerActor, weapon, target.CenterPosition);
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}
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}
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}
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}
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}
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}
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@@ -21,9 +21,13 @@ namespace OpenRA.Mods.Cnc
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[ActorReference]
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[ActorReference]
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[Desc("Actor to spawn when the attack starts")]
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[Desc("Actor to spawn when the attack starts")]
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public readonly string CameraActor = null;
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public readonly string CameraActor = null;
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[Desc("Amount of time to keep the camera alive")]
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[Desc("Amount of time to keep the camera alive")]
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public readonly int CameraRemoveDelay = 25;
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public readonly int CameraRemoveDelay = 25;
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[Desc("Effect sequence to display")]
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public readonly string Effect = "ionsfx";
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public readonly string EffectPalette = "effect";
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[Desc("Which weapon to fire")]
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public readonly string Weapon = "IonCannon";
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public override object Create(ActorInitializer init) { return new IonCannonPower(init.self, this); }
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public override object Create(ActorInitializer init) { return new IonCannonPower(init.self, this); }
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}
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}
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@@ -46,7 +50,7 @@ namespace OpenRA.Mods.Cnc
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{
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{
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var info = Info as IonCannonPowerInfo;
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var info = Info as IonCannonPowerInfo;
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Sound.Play(Info.LaunchSound, order.TargetLocation.CenterPosition);
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Sound.Play(Info.LaunchSound, order.TargetLocation.CenterPosition);
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w.Add(new IonCannon(self, w, order.TargetLocation));
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w.Add(new IonCannon(self.Owner, info.Weapon, w, order.TargetLocation, info.Effect, info.EffectPalette));
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if (info.CameraActor == null)
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if (info.CameraActor == null)
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return;
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return;
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