add classic left-click orders

This commit is contained in:
Matthias Mailänder
2013-01-13 02:40:10 +01:00
committed by Chris Forbes
parent 1da2d89ced
commit d52394bb47
8 changed files with 93 additions and 58 deletions

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -52,55 +52,72 @@ namespace OpenRA.Widgets
public override bool HandleMouseInput(MouseInput mi)
{
var xy = Game.viewport.ViewToWorldPx(mi);
var UseClassicMouseStyle = Game.Settings.Game.UseClassicMouseStyle;
var HasBox = (SelectionBox != null) ? true : false;
var MultiClick = (mi.MultiTapCount >= 2) ? true : false;
var NothingSelected = !world.Selection.Actors.Any();
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down)
{
if (!TakeFocus(mi))
return false;
dragStart = dragEnd = xy;
ApplyOrders(world, xy, mi);
if (UseClassicMouseStyle)
ApplyOrders(world, xy, mi);
}
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Move)
dragEnd = xy;
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up)
{
if (world.OrderGenerator is UnitOrderGenerator)
{
if (mi.MultiTapCount == 2)
if ((UseClassicMouseStyle && NothingSelected) || (!UseClassicMouseStyle))
{
var unit = SelectActorsInBox(world, xy, xy, _ => true).FirstOrDefault();
var visibleWorld = Game.viewport.ViewBounds(world);
var topLeft = Game.viewport.ViewToWorldPx(new int2(visibleWorld.Left, visibleWorld.Top));
var bottomRight = Game.viewport.ViewToWorldPx(new int2(visibleWorld.Right, visibleWorld.Bottom));
var newSelection = SelectActorsInBox(world, topLeft, bottomRight,
a => unit != null && a.Info.Name == unit.Info.Name && a.Owner == unit.Owner);
world.Selection.Combine(world, newSelection, true, false);
}
else
{
var newSelection = SelectActorsInBox(world, dragStart, xy, _ => true);
world.Selection.Combine(world, newSelection, mi.Modifiers.HasModifier(Modifiers.Shift), dragStart == xy);
if (MultiClick)
{
var unit = SelectActorsInBox(world, xy, xy, _ => true).FirstOrDefault();
var visibleWorld = Game.viewport.ViewBounds(world);
var topLeft = Game.viewport.ViewToWorldPx(new int2(visibleWorld.Left, visibleWorld.Top));
var bottomRight = Game.viewport.ViewToWorldPx(new int2(visibleWorld.Right, visibleWorld.Bottom));
var newSelection2 = SelectActorsInBox(world, topLeft, bottomRight,
a => unit != null && a.Info.Name == unit.Info.Name && a.Owner == unit.Owner);
world.Selection.Combine(world, newSelection2, true, false);
}
else
{
var newSelection = SelectActorsInBox(world, dragStart, xy, _ => true);
world.Selection.Combine(world, newSelection, mi.Modifiers.HasModifier(Modifiers.Shift), dragStart == xy);
}
}
}
dragStart = dragEnd = xy;
LoseFocus(mi);
}
if (mi.Button == MouseButton.None && mi.Event == MouseInputEvent.Move)
dragStart = dragEnd = xy;
if (mi.Button == MouseButton.Right && mi.Event == MouseInputEvent.Down)
if (SelectionBox == null) /* don't issue orders while selecting */
{
if (UseClassicMouseStyle)
world.Selection.Clear();
else if (!HasBox) // don't issue orders while selecting
ApplyOrders(world, xy, mi);
}
return true;
}
public Pair<PPos, PPos>? SelectionBox
{
get
@@ -115,14 +132,14 @@ namespace OpenRA.Widgets
if (world.OrderGenerator == null) return;
var orders = world.OrderGenerator.Order(world, xy.ToCPos(), mi).ToArray();
orders.Do( o => world.IssueOrder( o ) );
orders.Do(o => world.IssueOrder(o));
world.PlayVoiceForOrders(orders);
}
public override string GetCursor(int2 pos)
{
return Sync.CheckSyncUnchanged( world, () =>
return Sync.CheckSyncUnchanged(world, () =>
{
if (SelectionBox != null)
return null; /* always show an arrow while selecting */
@@ -130,12 +147,12 @@ namespace OpenRA.Widgets
var mi = new MouseInput
{
Location = pos,
Button = MouseButton.Right,
Button = Game.Settings.Game.UseClassicMouseStyle ? MouseButton.Left : MouseButton.Right,
Modifiers = Game.GetModifierKeys()
};
// TODO: fix this up.
return world.OrderGenerator.GetCursor( world, Game.viewport.ViewToWorld(mi), mi );
return world.OrderGenerator.GetCursor(world, Game.viewport.ViewToWorld(mi), mi);
} );
}
@@ -148,7 +165,7 @@ namespace OpenRA.Widgets
world.Selection.DoControlGroup(world, e.KeyName[0] - '0', e.Modifiers);
return true;
}
else if(e.KeyName == "pause" || e.KeyName == "f3")
else if (e.KeyName == "pause" || e.KeyName == "f3")
{
world.IssueOrder(Order.PauseRequest());
}
@@ -164,11 +181,11 @@ namespace OpenRA.Widgets
IEnumerable<Actor> SelectActorsInBox(World world, PPos a, PPos b, Func<Actor, bool> cond)
{
return world.FindUnits(a, b)
.Where( x => x.HasTrait<Selectable>() && world.RenderedShroud.IsVisible(x) && cond(x) )
.Where(x => x.HasTrait<Selectable>() && world.RenderedShroud.IsVisible(x) && cond(x))
.GroupBy(x => x.GetSelectionPriority())
.OrderByDescending(g => g.Key)
.Select( g => g.AsEnumerable() )
.DefaultIfEmpty( NoActors )
.Select(g => g.AsEnumerable())
.DefaultIfEmpty(NoActors)
.FirstOrDefault();
}
}