Fix MCV deploy erasing Chronoshift history.
If the MCV is deployed as a Construction Yard when the timer expires the structure will take a 50% damage hit from a chrono-vortex. If the MCV is in the process of (un)deploying it will be returned in MCV form.
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mods/ra/bits/factpdox.shp
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mods/ra/bits/factpdox.shp
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@@ -1104,10 +1104,13 @@ FACT:
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ActorTypes: e1,e1,e1,tecn,tecn,e6
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BaseBuilding:
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Transforms:
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PauseOnCondition: chrono-vortex
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IntoActor: mcv
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Offset: 1,1
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Facing: 96
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RequiresCondition: factundeploy
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Sellable:
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RequiresCondition: !chrono-vortex
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GrantConditionOnPrerequisite@GLOBALFACTUNDEPLOY:
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Condition: factundeploy
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Prerequisites: global-factundeploy
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@@ -1130,6 +1133,9 @@ FACT:
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Type: Rectangle
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TopLeft: -1536, -1536
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BottomRight: 1536, 1536
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ConyardChronoReturn:
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Condition: chrono-vortex
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Damage: 950
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PROC:
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Inherits: ^Building
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@@ -59,11 +59,16 @@ fact:
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build:
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Start: 1
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Length: 25
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pdox: factpdox
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Length: 80
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damaged-idle:
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Start: 26
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damaged-build:
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Start: 27
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Length: 25
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damaged-pdox: factpdox
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Start: 80
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Length: 80
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dead: factdead
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Tick: 800
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bib: bib2
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