Fix custom palettes in actor previews.

This commit is contained in:
Paul Chote
2015-04-05 13:50:46 +01:00
parent 1256ddc6a6
commit d5541accda
2 changed files with 6 additions and 0 deletions

View File

@@ -28,6 +28,9 @@ namespace OpenRA.Mods.Common.Traits
if (init.Contains<HideBibPreviewInit>() && init.Get<HideBibPreviewInit, bool>())
yield break;
if (Palette != null)
p = init.WorldRenderer.Palette(Palette);
var bi = init.Actor.Traits.Get<BuildingInfo>();
var width = bi.Dimensions.X;