Fix custom palettes in actor previews.
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@@ -28,6 +28,9 @@ namespace OpenRA.Mods.Common.Traits
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if (init.Contains<HideBibPreviewInit>() && init.Get<HideBibPreviewInit, bool>())
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if (init.Contains<HideBibPreviewInit>() && init.Get<HideBibPreviewInit, bool>())
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yield break;
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yield break;
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if (Palette != null)
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p = init.WorldRenderer.Palette(Palette);
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var bi = init.Actor.Traits.Get<BuildingInfo>();
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var bi = init.Actor.Traits.Get<BuildingInfo>();
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var width = bi.Dimensions.X;
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var width = bi.Dimensions.X;
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@@ -40,6 +40,9 @@ namespace OpenRA.Mods.Common.Traits
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if (UpgradeMinEnabledLevel > 0)
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if (UpgradeMinEnabledLevel > 0)
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yield break;
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yield break;
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if (Palette != null)
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p = init.WorldRenderer.Palette(Palette);
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var body = init.Actor.Traits.Get<BodyOrientationInfo>();
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var body = init.Actor.Traits.Get<BodyOrientationInfo>();
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var facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
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var facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
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var anim = new Animation(init.World, image, () => facing);
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var anim = new Animation(init.World, image, () => facing);
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