Rallypoint Polish: Improved artwork, correct positioning, doesn't disappear when the building is offscreen, targeting cursor.
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58
OpenRA.Mods.RA/Effects/RallyPoint.cs
Executable file
58
OpenRA.Mods.RA/Effects/RallyPoint.cs
Executable file
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Effects
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{
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class RallyPoint : IEffect
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{
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Actor building;
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RA.RallyPoint rp;
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public Animation flag = new Animation("rallypoint");
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public Animation circles = new Animation("rallypoint");
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public RallyPoint(Actor building)
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{
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this.building = building;
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rp = building.Trait<RA.RallyPoint>();
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flag.PlayRepeating("flag");
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circles.Play("circles");
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}
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public void Tick( World world )
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{
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flag.Tick();
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circles.Tick();
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if (!building.IsInWorld || building.IsDead())
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world.AddFrameEndTask(w => w.Remove(this));
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}
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public IEnumerable<Renderable> Render()
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{
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if (building.IsInWorld && building.Owner == building.World.LocalPlayer && building.World.Selection.Actors.Contains(building))
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{
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var pos = Traits.Util.CenterOfCell(rp.rallyPoint);
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yield return new Renderable(circles.Image,
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pos - .5f * circles.Image.size,
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building.Owner.Palette, (int)pos.Y);
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yield return new Renderable(flag.Image,
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pos + new float2(-1,-17),
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building.Owner.Palette, (int)pos.Y);
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}
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}
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}
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}
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