auto play shellmap music (again) on all mods

closes #6071
This commit is contained in:
Matthias Mailänder
2014-11-01 20:00:18 +01:00
parent a7f27a65ea
commit d5643a79b7
4 changed files with 12 additions and 1 deletions

View File

@@ -16,4 +16,5 @@ WorldLoaded = function()
atreides = Player.GetPlayer("Atreides") atreides = Player.GetPlayer("Atreides")
InsertHarvester() InsertHarvester()
Media.PlayMusic("score")
end end

View File

@@ -162,4 +162,6 @@ WorldLoaded = function()
SendSovietUnits(Entry5.Location, UnitTypes, 50) SendSovietUnits(Entry5.Location, UnitTypes, 50)
SendSovietUnits(Entry6.Location, UnitTypes, 50) SendSovietUnits(Entry6.Location, UnitTypes, 50)
SendSovietUnits(Entry7.Location, BeachUnitTypes, 15) SendSovietUnits(Entry7.Location, BeachUnitTypes, 15)
Media.PlayMusic()
end end

View File

@@ -40,7 +40,8 @@ Rules:
-StartGameNotification: -StartGameNotification:
-SpawnMPUnits: -SpawnMPUnits:
-MPStartLocations: -MPStartLocations:
LoadWidgetAtGameStart: LuaScript:
Scripts: shellmap.lua
Sequences: Sequences:

View File

@@ -0,0 +1,7 @@
PlayMusic = function()
Media.PlayMusic("maps", PlayMusic)
end
WorldLoaded = function()
PlayMusic()
end