From d56bf2ee3460e927537a5977f0761c8456f02c44 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Sun, 17 Feb 2013 18:31:30 +0100 Subject: [PATCH] added a few explosion animations --- mods/cnc-classic/sequences/misc.yaml | 246 +++++++++++++++++++++++++++ 1 file changed, 246 insertions(+) create mode 100644 mods/cnc-classic/sequences/misc.yaml diff --git a/mods/cnc-classic/sequences/misc.yaml b/mods/cnc-classic/sequences/misc.yaml new file mode 100644 index 0000000000..f84af75a9d --- /dev/null +++ b/mods/cnc-classic/sequences/misc.yaml @@ -0,0 +1,246 @@ +fire: + 1: fire1 + Start: 0 + Length: * + 2: fire2 + Start: 0 + Length: * + +120mm: + idle: + Start: 0 + +smoke_m: + idle: + Start: 0 + Length: * + loop: + Start: 49 + Length: 42 + end: + Start: 0 + Length: 26 + +laserfire: + idle:veh-hit3 + Start: 0 + Length: * + +dragon: + idle: + Start: 0 + Facings: 32 + +smokey: + idle: + Start: 0 + Length: * + +bomb: + idle: + Start: 0 + Length: * + +missile: + idle: + Start: 0 + Facings: 32 + +patriot: + idle: + Start: 0 + Facings: 32 + +explosion: + 1: piff + Start: 0 + Length: * + 2: piffpiff + Start: 0 + Length: * + 3: napalm2 #napalm explosion + Start: 0 + Length: * + 4: veh-hit3 #small vehicle explosion + Start: 0 + Length: * + 5: veh-hit2 #grenadier pop - like artillery explosion but smaller + Start: 0 + Length: * + 1w: piff + Start: 0 + Length: * + 2w: piffpiff + Start: 0 + Length: * + 3w: napalm2 + Start: 0 + Length: * + 4w: veh-hit3 + Start: 0 + Length: * + 5w: veh-hit2 + Start: 0 + Length: * + 8: art-exp1 #artillery explosion + Start: 0 + Length: * + big_napalm: napalm3 #biggest napalm explosion + Start: 0 + Length: * + veh1: veh-hit1 # resembles building explosion, but smaller. For Orcas, etc. + Start: 0 + Length: * + building: fball1 + Start: 0 + Length: * + 6: atomsfx + Start: 0 + Length: * + 6w: atomsfx + Start: 0 + Length: * + chemball: chemball + Start: 0 + Length: * + +rank: + rank: + Start: 0 + Length: * + +rallypoint: + flag:flagfly + Start: 0 + Length: * + circles:fpls + Start: 0 + Length: * + +select: + repair: + Start: 2 + +allyrepair: + repair: + Start: 0 + Length: * + Tick: 160 + +crate: + idle: wcrate + Start: 0 + land: wcrate + Start: 0 + +crate-effects: + airstrike: deviator + Start: 0 + Length: * + nuke: missile2 + Start: 0 + Length: * + dollar: dollar + Start: 0 + Length: * + reveal-map: radarcrate + Start: 0 + Length: * + hide-map: empulse + Start: 0 + Length: * + heal: healcrate + Start: 0 + Length: * + mine: mine + Start: 0 + Length: * + redskull: rapid + Start: 0 + Length: * + cloak: cloakcrate + Start: 0 + Length: * + levelup: levelup + Start: 0 + Length: * + Tick: 200 + +miss: + idle: + Start: 0 + damaged-idle: + Start: 2 + +atomicup: + idle: + Start: 0 + Length: * + +atomicdn: + idle: + Start: 0 + Length: * + +atomic: + up: atomicup + Start: 0 + Length: * + down: atomicdn + Start: 0 + Length: * + +ionsfx: + idle: + Start: 0 + Length: * + +bomblet: + idle: + Start: 0 + Length: * + +mpspawn: + idle: + Start: 0 + Length: * + +waypoint: + idle: + Start: 0 + Length: * + +clock: + idle: hclock + Start: 0 + Length: * +pips: + pip-empty: + Start: 0 + pip-green: + Start: 1 + pip-yellow: + Start: 2 + pip-gray: + Start: 3 + pip-red: + Start: 4 + pip-blue: + Start: 5 + groups: pdigits + Start: 0 + Length: * + tag-primary: hpips + Start: 2 + +overlay: + build-valid: + Start: 0 + build-invalid: + Start: 1 + target-select: + Start: 2 + target-valid: + Start: 0 + target-invalid: + Start: 1