Traits open files via the Map.

This commit is contained in:
Paul Chote
2016-02-15 03:35:08 +00:00
parent 7106d7ecdf
commit d573e21a48
10 changed files with 14 additions and 13 deletions

View File

@@ -1176,22 +1176,22 @@ namespace OpenRA
}
// Placeholders for future implementation
Stream IReadOnlyFileSystem.Open(string filename)
public Stream Open(string filename)
{
return Game.ModData.DefaultFileSystem.Open(filename);
}
bool IReadOnlyFileSystem.TryGetPackageContaining(string path, out IReadOnlyPackage package, out string filename)
public bool TryGetPackageContaining(string path, out IReadOnlyPackage package, out string filename)
{
return Game.ModData.DefaultFileSystem.TryGetPackageContaining(path, out package, out filename);
}
bool IReadOnlyFileSystem.TryOpen(string filename, out Stream s)
public bool TryOpen(string filename, out Stream s)
{
return Game.ModData.DefaultFileSystem.TryOpen(filename, out s);
}
bool IReadOnlyFileSystem.Exists(string filename)
public bool Exists(string filename)
{
return Game.ModData.DefaultFileSystem.Exists(filename);
}

View File

@@ -101,7 +101,7 @@ namespace OpenRA
fontSheetBuilder.Dispose();
fontSheetBuilder = new SheetBuilder(SheetType.BGRA);
Fonts = modData.Manifest.Fonts.ToDictionary(x => x.Key,
x => new SpriteFont(x.Value.First, modData.ModFiles.Open(x.Value.First).ReadAllBytes(), x.Value.Second, fontSheetBuilder)).AsReadOnly();
x => new SpriteFont(x.Value.First, modData.DefaultFileSystem.Open(x.Value.First).ReadAllBytes(), x.Value.Second, fontSheetBuilder)).AsReadOnly();
}
}

View File

@@ -198,7 +198,7 @@ namespace OpenRA.Scripting
using (var loadScript = (LuaFunction)runtime.Globals["ExecuteSandboxedScript"])
{
foreach (var s in scripts)
loadScript.Call(s, Game.ModData.ModFiles.Open(s).ReadAllText()).Dispose();
loadScript.Call(s, world.Map.Open(s).ReadAllText()).Dispose();
}
}