Merge pull request #10992 from pchote/server-maps
Allow Dedicated Servers to query map info from the Resource Center.
This commit is contained in:
@@ -113,7 +113,7 @@ namespace OpenRA
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}
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}
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public void QueryRemoteMapDetails(IEnumerable<string> uids)
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public void QueryRemoteMapDetails(IEnumerable<string> uids, Action<MapPreview> mapDetailsReceived = null, Action queryFailed = null)
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{
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var maps = uids.Distinct()
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.Select(uid => previews[uid])
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@@ -137,6 +137,9 @@ namespace OpenRA
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foreach (var p in maps.Values)
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p.UpdateRemoteSearch(MapStatus.Unavailable, null);
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if (queryFailed != null)
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queryFailed();
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return;
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}
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@@ -145,11 +148,13 @@ namespace OpenRA
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{
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var yaml = MiniYaml.FromString(data);
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foreach (var kv in yaml)
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maps[kv.Key].UpdateRemoteSearch(MapStatus.DownloadAvailable, kv.Value);
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maps[kv.Key].UpdateRemoteSearch(MapStatus.DownloadAvailable, kv.Value, mapDetailsReceived);
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}
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catch
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{
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Log.Write("debug", "Can't parse remote map search data:\n{0}", data);
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if (queryFailed != null)
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queryFailed();
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}
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};
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@@ -17,6 +17,7 @@ using System.Drawing;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Text;
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using System.Threading;
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using OpenRA.FileSystem;
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using OpenRA.Graphics;
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@@ -51,10 +52,72 @@ namespace OpenRA
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public readonly MapGridType map_grid_type;
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public readonly string minimap;
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public readonly bool downloading;
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public readonly string tileset;
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public readonly string rules;
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public readonly string players_block;
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}
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public class MapPreview : IDisposable, IReadOnlyFileSystem
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{
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/// <summary>Wrapper that enables map data to be replaced in an atomic fashion</summary>
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class InnerData
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{
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public string Title;
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public string[] Categories;
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public string Author;
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public string TileSet;
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public MapPlayers Players;
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public int PlayerCount;
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public CPos[] SpawnPoints;
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public MapGridType GridType;
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public Rectangle Bounds;
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public Bitmap Preview;
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public MapStatus Status;
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public MapClassification Class;
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public MapVisibility Visibility;
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public bool SuitableForInitialMap;
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Lazy<Ruleset> rules;
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public Ruleset Rules { get { return rules != null ? rules.Value : null; } }
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public bool InvalidCustomRules { get; private set; }
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public bool RulesLoaded { get; private set; }
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public void SetRulesetGenerator(ModData modData, Func<Ruleset> generator)
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{
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InvalidCustomRules = false;
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RulesLoaded = false;
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// Note: multiple threads may try to access the value at the same time
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// We rely on the thread-safety guarantees given by Lazy<T> to prevent race conitions.
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// If you're thinking about replacing this, then you must be careful to keep this safe.
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rules = Exts.Lazy(() =>
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{
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if (generator == null)
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return Ruleset.LoadDefaultsForTileSet(modData, TileSet);
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try
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{
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return generator();
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}
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catch (Exception e)
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{
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Log.Write("debug", "Failed to load rules for `{0}` with error :{1}", Title, e.Message);
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InvalidCustomRules = true;
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return Ruleset.LoadDefaultsForTileSet(modData, TileSet);
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}
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finally
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{
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RulesLoaded = true;
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}
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});
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}
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public InnerData Clone()
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{
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return (InnerData)MemberwiseClone();
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}
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}
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static readonly CPos[] NoSpawns = new CPos[] { };
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MapCache cache;
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ModData modData;
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@@ -63,25 +126,26 @@ namespace OpenRA
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public IReadOnlyPackage Package { get; private set; }
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IReadOnlyPackage parentPackage;
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public string Title { get; private set; }
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public string[] Categories { get; private set; }
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public string Author { get; private set; }
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public string TileSet { get; private set; }
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public MapPlayers Players { get; private set; }
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public int PlayerCount { get; private set; }
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public CPos[] SpawnPoints { get; private set; }
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public MapGridType GridType { get; private set; }
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public Rectangle Bounds { get; private set; }
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public Bitmap Preview { get; private set; }
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public MapStatus Status { get; private set; }
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public MapClassification Class { get; private set; }
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public MapVisibility Visibility { get; private set; }
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public bool SuitableForInitialMap { get; private set; }
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volatile InnerData innerData;
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Lazy<Ruleset> rules;
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public Ruleset Rules { get { return rules != null ? rules.Value : null; } }
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public bool InvalidCustomRules { get; private set; }
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public bool RulesLoaded { get; private set; }
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public string Title { get { return innerData.Title; } }
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public string[] Categories { get { return innerData.Categories; } }
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public string Author { get { return innerData.Author; } }
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public string TileSet { get { return innerData.TileSet; } }
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public MapPlayers Players { get { return innerData.Players; } }
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public int PlayerCount { get { return innerData.PlayerCount; } }
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public CPos[] SpawnPoints { get { return innerData.SpawnPoints; } }
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public MapGridType GridType { get { return innerData.GridType; } }
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public Rectangle Bounds { get { return innerData.Bounds; } }
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public Bitmap Preview { get { return innerData.Preview; } }
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public MapStatus Status { get { return innerData.Status; } }
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public MapClassification Class { get { return innerData.Class; } }
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public MapVisibility Visibility { get { return innerData.Visibility; } }
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public bool SuitableForInitialMap { get { return innerData.SuitableForInitialMap; } }
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public Ruleset Rules { get { return innerData.Rules; } }
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public bool InvalidCustomRules { get { return innerData.InvalidCustomRules; } }
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public bool RulesLoaded { get { return innerData.RulesLoaded; } }
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Download download;
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public long DownloadBytes { get; private set; }
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@@ -115,16 +179,23 @@ namespace OpenRA
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this.modData = modData;
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Uid = uid;
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Title = "Unknown Map";
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Categories = new[] { "Unknown" };
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Author = "Unknown Author";
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PlayerCount = 0;
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Bounds = Rectangle.Empty;
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SpawnPoints = NoSpawns;
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GridType = gridType;
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Status = MapStatus.Unavailable;
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Class = MapClassification.Unknown;
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Visibility = MapVisibility.Lobby;
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innerData = new InnerData
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{
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Title = "Unknown Map",
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Categories = new[] { "Unknown" },
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Author = "Unknown Author",
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TileSet = "unknown",
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Players = null,
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PlayerCount = 0,
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SpawnPoints = NoSpawns,
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GridType = gridType,
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Bounds = Rectangle.Empty,
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Preview = null,
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Status = MapStatus.Unavailable,
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Class = MapClassification.Unknown,
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Visibility = MapVisibility.Lobby,
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SuitableForInitialMap = false
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};
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}
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public void UpdateFromMap(IReadOnlyPackage p, IReadOnlyPackage parent, MapClassification classification, string[] mapCompatibility, MapGridType gridType)
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@@ -140,8 +211,10 @@ namespace OpenRA
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Package = p;
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parentPackage = parent;
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GridType = gridType;
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Class = classification;
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var newData = innerData.Clone();
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newData.GridType = gridType;
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newData.Class = classification;
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MiniYaml temp;
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if (yaml.TryGetValue("MapFormat", out temp))
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@@ -152,23 +225,29 @@ namespace OpenRA
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}
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if (yaml.TryGetValue("Title", out temp))
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Title = temp.Value;
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newData.Title = temp.Value;
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if (yaml.TryGetValue("Categories", out temp))
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Categories = FieldLoader.GetValue<string[]>("Categories", temp.Value);
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newData.Categories = FieldLoader.GetValue<string[]>("Categories", temp.Value);
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if (yaml.TryGetValue("Tileset", out temp))
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TileSet = temp.Value;
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newData.TileSet = temp.Value;
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if (yaml.TryGetValue("Author", out temp))
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Author = temp.Value;
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newData.Author = temp.Value;
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if (yaml.TryGetValue("Bounds", out temp))
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Bounds = FieldLoader.GetValue<Rectangle>("Bounds", temp.Value);
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newData.Bounds = FieldLoader.GetValue<Rectangle>("Bounds", temp.Value);
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if (yaml.TryGetValue("Visibility", out temp))
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Visibility = FieldLoader.GetValue<MapVisibility>("Visibility", temp.Value);
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newData.Visibility = FieldLoader.GetValue<MapVisibility>("Visibility", temp.Value);
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string requiresMod = string.Empty;
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if (yaml.TryGetValue("RequiresMod", out temp))
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requiresMod = temp.Value;
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Status = mapCompatibility == null || mapCompatibility.Contains(requiresMod) ? MapStatus.Available : MapStatus.Unavailable;
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newData.Status = mapCompatibility == null || mapCompatibility.Contains(requiresMod) ?
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MapStatus.Available : MapStatus.Unavailable;
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try
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{
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@@ -183,15 +262,15 @@ namespace OpenRA
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spawns.Add(s.InitDict.Get<LocationInit>().Value(null));
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}
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SpawnPoints = spawns.ToArray();
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newData.SpawnPoints = spawns.ToArray();
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}
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else
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SpawnPoints = new CPos[0];
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newData.SpawnPoints = new CPos[0];
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}
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catch (Exception)
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{
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SpawnPoints = new CPos[0];
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Status = MapStatus.Unavailable;
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newData.SpawnPoints = new CPos[0];
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newData.Status = MapStatus.Unavailable;
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}
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try
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@@ -200,47 +279,34 @@ namespace OpenRA
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MiniYaml playerDefinitions;
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if (yaml.TryGetValue("Players", out playerDefinitions))
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{
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Players = new MapPlayers(playerDefinitions.Nodes);
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PlayerCount = Players.Players.Count(x => x.Value.Playable);
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SuitableForInitialMap = EvaluateUserFriendliness(Players.Players);
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newData.Players = new MapPlayers(playerDefinitions.Nodes);
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newData.PlayerCount = newData.Players.Players.Count(x => x.Value.Playable);
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newData.SuitableForInitialMap = EvaluateUserFriendliness(newData.Players.Players);
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}
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}
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catch (Exception)
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{
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Status = MapStatus.Unavailable;
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newData.Status = MapStatus.Unavailable;
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}
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// Note: multiple threads may try to access the value at the same time
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// We rely on the thread-safety guarantees given by Lazy<T> to prevent race conitions.
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// If you're thinking about replacing this, then you must be careful to keep this safe.
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rules = Exts.Lazy(() =>
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newData.SetRulesetGenerator(modData, () =>
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{
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try
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{
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var ruleDefinitions = LoadRuleSection(yaml, "Rules");
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var weaponDefinitions = LoadRuleSection(yaml, "Weapons");
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var voiceDefinitions = LoadRuleSection(yaml, "Voices");
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var musicDefinitions = LoadRuleSection(yaml, "Music");
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var notificationDefinitions = LoadRuleSection(yaml, "Notifications");
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var sequenceDefinitions = LoadRuleSection(yaml, "Sequences");
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return Ruleset.Load(modData, this, TileSet, ruleDefinitions, weaponDefinitions,
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voiceDefinitions, notificationDefinitions, musicDefinitions, sequenceDefinitions);
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}
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catch (Exception e)
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{
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Log.Write("debug", "Failed to load rules for `{0}` with error :{1}", Title, e.Message);
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InvalidCustomRules = true;
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return Ruleset.LoadDefaultsForTileSet(modData, TileSet);
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}
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finally
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{
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RulesLoaded = true;
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}
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var ruleDefinitions = LoadRuleSection(yaml, "Rules");
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var weaponDefinitions = LoadRuleSection(yaml, "Weapons");
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var voiceDefinitions = LoadRuleSection(yaml, "Voices");
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var musicDefinitions = LoadRuleSection(yaml, "Music");
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var notificationDefinitions = LoadRuleSection(yaml, "Notifications");
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var sequenceDefinitions = LoadRuleSection(yaml, "Sequences");
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return Ruleset.Load(modData, this, TileSet, ruleDefinitions, weaponDefinitions,
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voiceDefinitions, notificationDefinitions, musicDefinitions, sequenceDefinitions);
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});
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if (p.Contains("map.png"))
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using (var dataStream = p.GetStream("map.png"))
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Preview = new Bitmap(dataStream);
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newData.Preview = new Bitmap(dataStream);
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// Assign the new data atomically
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innerData = newData;
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}
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MiniYaml LoadRuleSection(Dictionary<string, MiniYaml> yaml, string section)
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@@ -272,47 +338,70 @@ namespace OpenRA
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return true;
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}
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public void UpdateRemoteSearch(MapStatus status, MiniYaml yaml)
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public void UpdateRemoteSearch(MapStatus status, MiniYaml yaml, Action<MapPreview> parseMetadata = null)
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{
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// Update on the main thread to ensure consistency
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Game.RunAfterTick(() =>
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var newData = innerData.Clone();
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newData.Status = status;
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newData.Class = MapClassification.Remote;
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if (status == MapStatus.DownloadAvailable)
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{
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if (status == MapStatus.DownloadAvailable)
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try
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{
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try
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var r = FieldLoader.Load<RemoteMapData>(yaml);
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// Map download has been disabled server side
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if (!r.downloading)
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{
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var r = FieldLoader.Load<RemoteMapData>(yaml);
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// Map download has been disabled server side
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if (!r.downloading)
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{
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Status = MapStatus.Unavailable;
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return;
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}
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Title = r.title;
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Categories = r.categories;
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Author = r.author;
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PlayerCount = r.players;
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Bounds = r.bounds;
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var spawns = new CPos[r.spawnpoints.Length / 2];
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for (var j = 0; j < r.spawnpoints.Length; j += 2)
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spawns[j / 2] = new CPos(r.spawnpoints[j], r.spawnpoints[j + 1]);
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SpawnPoints = spawns;
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GridType = r.map_grid_type;
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Preview = new Bitmap(new MemoryStream(Convert.FromBase64String(r.minimap)));
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newData.Status = MapStatus.Unavailable;
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return;
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}
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catch (Exception) { }
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if (Preview != null)
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cache.CacheMinimap(this);
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newData.Title = r.title;
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newData.Categories = r.categories;
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newData.Author = r.author;
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newData.PlayerCount = r.players;
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newData.Bounds = r.bounds;
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newData.TileSet = r.tileset;
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var spawns = new CPos[r.spawnpoints.Length / 2];
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for (var j = 0; j < r.spawnpoints.Length; j += 2)
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spawns[j / 2] = new CPos(r.spawnpoints[j], r.spawnpoints[j + 1]);
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newData.SpawnPoints = spawns;
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newData.GridType = r.map_grid_type;
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newData.Preview = new Bitmap(new MemoryStream(Convert.FromBase64String(r.minimap)));
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var playersString = Encoding.UTF8.GetString(Convert.FromBase64String(r.players_block));
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newData.Players = new MapPlayers(MiniYaml.FromString(playersString));
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newData.SetRulesetGenerator(modData, () =>
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{
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var rulesString = Encoding.UTF8.GetString(Convert.FromBase64String(r.rules));
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var rulesYaml = new MiniYaml("", MiniYaml.FromString(rulesString)).ToDictionary();
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var ruleDefinitions = LoadRuleSection(rulesYaml, "Rules");
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var weaponDefinitions = LoadRuleSection(rulesYaml, "Weapons");
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var voiceDefinitions = LoadRuleSection(rulesYaml, "Voices");
|
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var musicDefinitions = LoadRuleSection(rulesYaml, "Music");
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var notificationDefinitions = LoadRuleSection(rulesYaml, "Notifications");
|
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var sequenceDefinitions = LoadRuleSection(rulesYaml, "Sequences");
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return Ruleset.Load(modData, this, TileSet, ruleDefinitions, weaponDefinitions,
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voiceDefinitions, notificationDefinitions, musicDefinitions, sequenceDefinitions);
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});
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}
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catch (Exception) { }
|
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Status = status;
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Class = MapClassification.Remote;
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});
|
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// Commit updated data before running the callbacks
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innerData = newData;
|
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|
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if (innerData.Preview != null)
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cache.CacheMinimap(this);
|
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|
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if (parseMetadata != null)
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parseMetadata(this);
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}
|
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// Update the status and class unconditionally
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innerData = newData;
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}
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public void Install(Action onSuccess)
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@@ -320,12 +409,12 @@ namespace OpenRA
|
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if (Status != MapStatus.DownloadAvailable || !Game.Settings.Game.AllowDownloading)
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return;
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|
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Status = MapStatus.Downloading;
|
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innerData.Status = MapStatus.Downloading;
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var installLocation = cache.MapLocations.FirstOrDefault(p => p.Value == MapClassification.User);
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if (installLocation.Key == null || !(installLocation.Key is IReadWritePackage))
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{
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Log.Write("debug", "Map install directory not found");
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Status = MapStatus.DownloadError;
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innerData.Status = MapStatus.DownloadError;
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return;
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}
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@@ -346,7 +435,7 @@ namespace OpenRA
|
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// Map not found
|
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if (res.Headers["Content-Disposition"] == null)
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{
|
||||
Status = MapStatus.DownloadError;
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innerData.Status = MapStatus.DownloadError;
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return;
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}
|
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|
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@@ -363,7 +452,7 @@ namespace OpenRA
|
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Log.Write("debug", "Remote map download failed with error: {0}", i.Error != null ? i.Error.Message : "cancelled");
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Log.Write("debug", "URL was: {0}", mapUrl);
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Status = MapStatus.DownloadError;
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innerData.Status = MapStatus.DownloadError;
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||||
return;
|
||||
}
|
||||
|
||||
@@ -382,7 +471,7 @@ namespace OpenRA
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.Message);
|
||||
Status = MapStatus.DownloadError;
|
||||
innerData.Status = MapStatus.DownloadError;
|
||||
}
|
||||
}).Start();
|
||||
}
|
||||
@@ -398,7 +487,7 @@ namespace OpenRA
|
||||
|
||||
public void Invalidate()
|
||||
{
|
||||
Status = MapStatus.Unavailable;
|
||||
innerData.Status = MapStatus.Unavailable;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
|
||||
@@ -79,6 +79,9 @@ namespace OpenRA
|
||||
[Desc("Disallow games where only one player plays with bots.")]
|
||||
public bool DisableSinglePlayer = false;
|
||||
|
||||
[Desc("Query map information from the Resource Center if they are not available locally.")]
|
||||
public bool QueryMapRepository = true;
|
||||
|
||||
public string TimestampFormat = "s";
|
||||
|
||||
public ServerSettings Clone()
|
||||
|
||||
@@ -13,6 +13,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Network;
|
||||
@@ -338,64 +339,87 @@ namespace OpenRA.Mods.Common.Server
|
||||
return true;
|
||||
}
|
||||
|
||||
if (server.ModData.MapCache[s].Status != MapStatus.Available)
|
||||
var lastMap = server.LobbyInfo.GlobalSettings.Map;
|
||||
Action<MapPreview> selectMap = map =>
|
||||
{
|
||||
server.SendOrderTo(conn, "Message", "Map was not found on server.");
|
||||
return true;
|
||||
}
|
||||
// Make sure the map hasn't changed in the meantime
|
||||
if (server.LobbyInfo.GlobalSettings.Map != lastMap)
|
||||
return;
|
||||
|
||||
server.LobbyInfo.GlobalSettings.Map = s;
|
||||
server.LobbyInfo.GlobalSettings.Map = map.Uid;
|
||||
|
||||
var oldSlots = server.LobbyInfo.Slots.Keys.ToArray();
|
||||
LoadMap(server);
|
||||
var oldSlots = server.LobbyInfo.Slots.Keys.ToArray();
|
||||
server.Map = server.ModData.MapCache[server.LobbyInfo.GlobalSettings.Map];
|
||||
|
||||
// Reset client states
|
||||
foreach (var c in server.LobbyInfo.Clients)
|
||||
c.State = Session.ClientState.Invalid;
|
||||
server.LobbyInfo.Slots = server.Map.Players.Players
|
||||
.Select(p => MakeSlotFromPlayerReference(p.Value))
|
||||
.Where(ss => ss != null)
|
||||
.ToDictionary(ss => ss.PlayerReference, ss => ss);
|
||||
|
||||
// Reassign players into new slots based on their old slots:
|
||||
// - Observers remain as observers
|
||||
// - Players who now lack a slot are made observers
|
||||
// - Bots who now lack a slot are dropped
|
||||
// - Bots who are not defined in the map rules are dropped
|
||||
var botNames = server.Map.Rules.Actors["player"].TraitInfos<IBotInfo>().Select(t => t.Name);
|
||||
var slots = server.LobbyInfo.Slots.Keys.ToArray();
|
||||
var i = 0;
|
||||
foreach (var os in oldSlots)
|
||||
{
|
||||
var c = server.LobbyInfo.ClientInSlot(os);
|
||||
if (c == null)
|
||||
continue;
|
||||
LoadMapSettings(server.LobbyInfo.GlobalSettings, server.Map.Rules);
|
||||
|
||||
c.SpawnPoint = 0;
|
||||
c.Slot = i < slots.Length ? slots[i++] : null;
|
||||
if (c.Slot != null)
|
||||
// Reset client states
|
||||
foreach (var c in server.LobbyInfo.Clients)
|
||||
c.State = Session.ClientState.Invalid;
|
||||
|
||||
// Reassign players into new slots based on their old slots:
|
||||
// - Observers remain as observers
|
||||
// - Players who now lack a slot are made observers
|
||||
// - Bots who now lack a slot are dropped
|
||||
// - Bots who are not defined in the map rules are dropped
|
||||
var botNames = server.Map.Rules.Actors["player"].TraitInfos<IBotInfo>().Select(t => t.Name);
|
||||
var slots = server.LobbyInfo.Slots.Keys.ToArray();
|
||||
var i = 0;
|
||||
foreach (var os in oldSlots)
|
||||
{
|
||||
// Remove Bot from slot if slot forbids bots
|
||||
if (c.Bot != null && (!server.Map.Players.Players[c.Slot].AllowBots || !botNames.Contains(c.Bot)))
|
||||
var c = server.LobbyInfo.ClientInSlot(os);
|
||||
if (c == null)
|
||||
continue;
|
||||
|
||||
c.SpawnPoint = 0;
|
||||
c.Slot = i < slots.Length ? slots[i++] : null;
|
||||
if (c.Slot != null)
|
||||
{
|
||||
// Remove Bot from slot if slot forbids bots
|
||||
if (c.Bot != null && (!server.Map.Players.Players[c.Slot].AllowBots || !botNames.Contains(c.Bot)))
|
||||
server.LobbyInfo.Clients.Remove(c);
|
||||
S.SyncClientToPlayerReference(c, server.Map.Players.Players[c.Slot]);
|
||||
}
|
||||
else if (c.Bot != null)
|
||||
server.LobbyInfo.Clients.Remove(c);
|
||||
S.SyncClientToPlayerReference(c, server.Map.Players.Players[c.Slot]);
|
||||
}
|
||||
else if (c.Bot != null)
|
||||
server.LobbyInfo.Clients.Remove(c);
|
||||
|
||||
// Validate if color is allowed and get an alternative if it isn't
|
||||
foreach (var c in server.LobbyInfo.Clients)
|
||||
if (c.Slot == null || (c.Slot != null && !server.LobbyInfo.Slots[c.Slot].LockColor))
|
||||
c.Color = c.PreferredColor = SanitizePlayerColor(server, c.Color, c.Index, conn);
|
||||
|
||||
server.SyncLobbyInfo();
|
||||
|
||||
server.SendMessage("{0} changed the map to {1}.".F(client.Name, server.Map.Title));
|
||||
|
||||
if (server.Map.Rules.Actors != server.ModData.DefaultRules.Actors)
|
||||
server.SendMessage("This map contains custom rules. Game experience may change.");
|
||||
|
||||
if (server.Settings.DisableSinglePlayer)
|
||||
server.SendMessage("Singleplayer games have been disabled on this server.");
|
||||
else if (server.Map.Players.Players.Where(p => p.Value.Playable).All(p => !p.Value.AllowBots))
|
||||
server.SendMessage("Bots have been disabled on this map.");
|
||||
};
|
||||
|
||||
Action queryFailed = () =>
|
||||
server.SendOrderTo(conn, "Message", "Map was not found on server.");
|
||||
|
||||
var m = server.ModData.MapCache[s];
|
||||
if (m.Status == MapStatus.Available || m.Status == MapStatus.DownloadAvailable)
|
||||
selectMap(m);
|
||||
else if (server.Settings.QueryMapRepository)
|
||||
{
|
||||
server.SendOrderTo(conn, "Message", "Searching for map on the Resource Center...");
|
||||
server.ModData.MapCache.QueryRemoteMapDetails(new[] { s }, selectMap, queryFailed);
|
||||
}
|
||||
|
||||
// Validate if color is allowed and get an alternative it isn't
|
||||
foreach (var c in server.LobbyInfo.Clients)
|
||||
if (c.Slot == null || (c.Slot != null && !server.LobbyInfo.Slots[c.Slot].LockColor))
|
||||
c.Color = c.PreferredColor = SanitizePlayerColor(server, c.Color, c.Index, conn);
|
||||
|
||||
server.SyncLobbyInfo();
|
||||
|
||||
server.SendMessage("{0} changed the map to {1}.".F(client.Name, server.Map.Title));
|
||||
|
||||
if (server.Map.Rules.Actors != server.ModData.DefaultRules.Actors)
|
||||
server.SendMessage("This map contains custom rules. Game experience may change.");
|
||||
|
||||
if (server.Settings.DisableSinglePlayer)
|
||||
server.SendMessage("Singleplayer games have been disabled on this server.");
|
||||
else if (server.Map.Players.Players.Where(p => p.Value.Playable).All(p => !p.Value.AllowBots))
|
||||
server.SendMessage("Bots have been disabled on this map.");
|
||||
else
|
||||
queryFailed();
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -996,7 +1020,18 @@ namespace OpenRA.Mods.Common.Server
|
||||
|
||||
public void ServerStarted(S server)
|
||||
{
|
||||
LoadMap(server);
|
||||
// Remote maps are not supported for the initial map
|
||||
var uid = server.LobbyInfo.GlobalSettings.Map;
|
||||
server.Map = server.ModData.MapCache[uid];
|
||||
if (server.Map.Status != MapStatus.Available)
|
||||
throw new Exception("Map {0} not found".F(uid));
|
||||
|
||||
server.LobbyInfo.Slots = server.Map.Players.Players
|
||||
.Select(p => MakeSlotFromPlayerReference(p.Value))
|
||||
.Where(s => s != null)
|
||||
.ToDictionary(s => s.PlayerReference, s => s);
|
||||
|
||||
LoadMapSettings(server.LobbyInfo.GlobalSettings, server.Map.Rules);
|
||||
}
|
||||
|
||||
static Session.Slot MakeSlotFromPlayerReference(PlayerReference pr)
|
||||
@@ -1045,18 +1080,6 @@ namespace OpenRA.Mods.Common.Server
|
||||
gs.Difficulty = mapOptions.Difficulty ?? mapOptions.Difficulties.FirstOrDefault();
|
||||
}
|
||||
|
||||
static void LoadMap(S server)
|
||||
{
|
||||
server.Map = server.ModData.MapCache[server.LobbyInfo.GlobalSettings.Map];
|
||||
|
||||
server.LobbyInfo.Slots = server.Map.Players.Players
|
||||
.Select(p => MakeSlotFromPlayerReference(p.Value))
|
||||
.Where(s => s != null)
|
||||
.ToDictionary(s => s.PlayerReference, s => s);
|
||||
|
||||
LoadMapSettings(server.LobbyInfo.GlobalSettings, server.Map.Rules);
|
||||
}
|
||||
|
||||
static HSLColor SanitizePlayerColor(S server, HSLColor askedColor, int playerIndex, Connection connectionToEcho = null)
|
||||
{
|
||||
var validator = server.ModData.Manifest.Get<ColorValidator>();
|
||||
|
||||
@@ -326,7 +326,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
var startGameButton = lobby.GetOrNull<ButtonWidget>("START_GAME_BUTTON");
|
||||
if (startGameButton != null)
|
||||
{
|
||||
startGameButton.IsDisabled = () => configurationDisabled() ||
|
||||
startGameButton.IsDisabled = () => configurationDisabled() || Map.Status != MapStatus.Available ||
|
||||
orderManager.LobbyInfo.Slots.Any(sl => sl.Value.Required && orderManager.LobbyInfo.ClientInSlot(sl.Key) == null) ||
|
||||
(orderManager.LobbyInfo.GlobalSettings.DisableSingleplayer && orderManager.LobbyInfo.IsSinglePlayer);
|
||||
|
||||
@@ -464,8 +464,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
};
|
||||
|
||||
startingUnits.IsDisabled = () => configurationDisabled() || startUnitsLocked.Update(Map);
|
||||
startingUnits.GetText = () => Map.Status != MapStatus.Available ||
|
||||
!Map.RulesLoaded || startUnitsLocked.Update(Map) ? "Not Available" : className(orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass);
|
||||
startingUnits.GetText = () => !Map.RulesLoaded || startUnitsLocked.Update(Map) ?
|
||||
"Not Available" : className(orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass);
|
||||
startingUnits.OnMouseDown = _ =>
|
||||
{
|
||||
var classes = startUnitsInfos.Update(Map).Select(a => a.Class).Distinct();
|
||||
@@ -496,8 +496,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
map => map.Rules.Actors["player"].TraitInfo<PlayerResourcesInfo>());
|
||||
|
||||
startingCash.IsDisabled = () => configurationDisabled() || playerResources.Update(Map).DefaultCashLocked;
|
||||
startingCash.GetText = () => Map.Status != MapStatus.Available ||
|
||||
!Map.RulesLoaded || playerResources.Update(Map).DefaultCashLocked ? "Not Available" : "${0}".F(orderManager.LobbyInfo.GlobalSettings.StartingCash);
|
||||
startingCash.GetText = () => !Map.RulesLoaded || playerResources.Update(Map).DefaultCashLocked ?
|
||||
"Not Available" : "${0}".F(orderManager.LobbyInfo.GlobalSettings.StartingCash);
|
||||
startingCash.OnMouseDown = _ =>
|
||||
{
|
||||
var options = playerResources.Update(Map).SelectableCash.Select(c => new DropDownOption
|
||||
@@ -533,8 +533,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
techLevelDescription.IsVisible = techLevel.IsVisible;
|
||||
|
||||
techLevel.IsDisabled = () => configurationDisabled() || mapOptions.Update(Map).TechLevelLocked;
|
||||
techLevel.GetText = () => Map.Status != MapStatus.Available ||
|
||||
!Map.RulesLoaded || mapOptions.Update(Map).TechLevelLocked ? "Not Available" : "{0}".F(orderManager.LobbyInfo.GlobalSettings.TechLevel);
|
||||
techLevel.GetText = () => !Map.RulesLoaded || mapOptions.Update(Map).TechLevelLocked ?
|
||||
"Not Available" : "{0}".F(orderManager.LobbyInfo.GlobalSettings.TechLevel);
|
||||
techLevel.OnMouseDown = _ =>
|
||||
{
|
||||
var options = techLevels.Update(Map).Select(c => new DropDownOption
|
||||
@@ -776,6 +776,15 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
return true;
|
||||
}
|
||||
|
||||
void LoadMapPreviewRules(MapPreview map)
|
||||
{
|
||||
new Task(() =>
|
||||
{
|
||||
// Force map rules to be loaded on this background thread
|
||||
var unused = map.Rules;
|
||||
}).Start();
|
||||
}
|
||||
|
||||
void UpdateCurrentMap()
|
||||
{
|
||||
var uid = orderManager.LobbyInfo.GlobalSettings.Map;
|
||||
@@ -814,8 +823,10 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
});
|
||||
}).Start();
|
||||
}
|
||||
else if (Map.Status == MapStatus.DownloadAvailable)
|
||||
LoadMapPreviewRules(Map);
|
||||
else if (Game.Settings.Game.AllowDownloading)
|
||||
modData.MapCache.QueryRemoteMapDetails(new[] { uid });
|
||||
modData.MapCache.QueryRemoteMapDetails(new[] { uid }, LoadMapPreviewRules);
|
||||
}
|
||||
|
||||
void UpdatePlayerList()
|
||||
|
||||
Reference in New Issue
Block a user