ActorMap is updated in Tick

so we can't search for adjacent actors in TickRender
This commit is contained in:
Matthias Mailänder
2014-06-21 19:38:01 +02:00
parent 394d635dae
commit d580ca6417

View File

@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA.Render
public override object Create(ActorInitializer init) { return new RenderBuildingWall(init, this); }
}
class RenderBuildingWall : RenderBuilding, INotifyAddedToWorld, INotifyRemovedFromWorld
class RenderBuildingWall : RenderBuilding, INotifyAddedToWorld, INotifyRemovedFromWorld, ITick
{
readonly RenderBuildingWallInfo info;
int adjacent = 0;
@@ -48,7 +48,10 @@ namespace OpenRA.Mods.RA.Render
public override void TickRender(WorldRenderer wr, Actor self)
{
base.TickRender(wr, self);
}
public void Tick(Actor self)
{
if (!dirty)
return;