ActorMap is updated in Tick
so we can't search for adjacent actors in TickRender
This commit is contained in:
@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
public override object Create(ActorInitializer init) { return new RenderBuildingWall(init, this); }
|
||||
}
|
||||
|
||||
class RenderBuildingWall : RenderBuilding, INotifyAddedToWorld, INotifyRemovedFromWorld
|
||||
class RenderBuildingWall : RenderBuilding, INotifyAddedToWorld, INotifyRemovedFromWorld, ITick
|
||||
{
|
||||
readonly RenderBuildingWallInfo info;
|
||||
int adjacent = 0;
|
||||
@@ -48,7 +48,10 @@ namespace OpenRA.Mods.RA.Render
|
||||
public override void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
base.TickRender(wr, self);
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
if (!dirty)
|
||||
return;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user