Dissolve RA.Buildings namespace.
Move a handfull related, loose traits to RA.Traits as well.
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@@ -8,10 +8,9 @@
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*/
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#endregion
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA.Traits
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{
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[Desc("Attach this to the player actor to allow building repair by team mates.")]
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@@ -10,10 +10,9 @@
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using System.Drawing;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA.Traits
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{
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[Desc("Plays an audio notification and shows a radar ping when a building is attacked.",
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"Attach this to the player actor.")]
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@@ -11,7 +11,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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@@ -11,7 +11,6 @@
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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@@ -11,7 +11,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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@@ -12,7 +12,6 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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