Dissolve RA.Buildings namespace.

Move a handfull related, loose traits to RA.Traits as well.
This commit is contained in:
reaperrr
2014-12-25 22:44:37 +01:00
parent 9e806d5869
commit d58807cdb8
57 changed files with 47 additions and 74 deletions

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@@ -8,10 +8,9 @@
*/
#endregion
using OpenRA.Mods.RA.Buildings;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("Attach this to the player actor to allow building repair by team mates.")]

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@@ -10,10 +10,9 @@
using System.Drawing;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("Plays an audio notification and shows a radar ping when a building is attacked.",
"Attach this to the player actor.")]

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@@ -11,7 +11,6 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;

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@@ -11,7 +11,6 @@
using System.Linq;
using OpenRA.Effects;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;

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@@ -11,7 +11,7 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA

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@@ -12,7 +12,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;