Dissolve RA.Buildings namespace.
Move a handfull related, loose traits to RA.Traits as well.
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@@ -14,9 +14,7 @@ using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Orders;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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@@ -10,9 +10,7 @@
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using System.Linq;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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@@ -14,7 +14,6 @@ using System.Linq;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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@@ -10,7 +10,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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@@ -11,7 +11,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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@@ -12,7 +12,6 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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@@ -12,7 +12,6 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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