Dissolve RA.Buildings namespace.
Move a handfull related, loose traits to RA.Traits as well.
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@@ -10,14 +10,13 @@
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using System.Collections.Generic;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.Common.Orders;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA.Traits
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{
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[Desc("Actor becomes a specified actor type when this trait is triggered.")]
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class TransformsInfo : ITraitInfo
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