Adds an IconPalette property to Buildable and SupportPower traits.
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@@ -72,14 +72,14 @@ namespace OpenRA.Mods.Common.Widgets
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icon.Play(item.Info.Icon);
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var location = new float2(RenderBounds.Location) + new float2(power.i * (IconWidth + IconSpacing), 0);
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WidgetUtils.DrawSHPCentered(icon.Image, location + 0.5f * iconSize, worldRenderer, 0.5f);
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WidgetUtils.DrawSHPCentered(icon.Image, location + 0.5f * iconSize, worldRenderer.Palette(item.Info.IconPalette), 0.5f);
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var clock = clocks[power.a.Key];
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clock.PlayFetchIndex("idle",
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() => item.TotalTime == 0 ? 0 : ((item.TotalTime - item.RemainingTime)
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* (clock.CurrentSequence.Length - 1) / item.TotalTime));
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clock.Tick();
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WidgetUtils.DrawSHPCentered(clock.Image, location + 0.5f * iconSize, worldRenderer, 0.5f);
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WidgetUtils.DrawSHPCentered(clock.Image, location + 0.5f * iconSize, worldRenderer.Palette(item.Info.IconPalette), 0.5f);
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var tiny = Game.Renderer.Fonts["Tiny"];
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var text = GetOverlayForItem(item);
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